360 Avatar being redesigned by November due to the Kinect

MegaDrive20XX

Segatron Genesis... call me the wizard.
http://kotaku.com/5615465/360-avatars-being-redesigned

Microsoft's 360 avatars are looking a little on the portly side, because come the release of Kinect in November, they're in for a little redesign.

Why? It's because of Kinect. Rare, the developers behind the avatars, say the motion-sensing camera has been causing problems for users when playing a game where their actions were replicated on-screen by an avatar.

It's not a technical issue with the camera; instead, it's apparently an issue with player perception, because the avatar's pudgy little cartoon proportions aren't like those of our more elongated selves. So people's hand-eye coordination in certain games "broke".

Nick Burton, senior programmer at Rare, says the new avatars will be a little more realistic.
 
MegaDrive20XX said:
Why? It's because of Kinect. Rare, the developers behind the avatars, say the motion-sensing camera has been causing problems for users when playing a game where their actions were replicated on-screen by an avatar.

Does this mean we can finally look at the bottom of our shoes now? :?
 
http://www.joystiq.com/2010/08/26/redesigned-xbox-avatar-appears-ready-to-kinect-with-you/

And this is what it will look like. I think our Avatars are turning into skinny slim ALIENS O.o
 
mastermario said:
Lol, that doesnt even look like very much of a difference.

It was mostly design to help the Kinect recognize limbs of your body's stature. Kind of like a "SAW" movie without the horrible violence! :)
 
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