Do You Find Video Games With Graphic Violence,Coarse language More Appealing?

M

MR.KAZ

Lurker
Hi Guys(and ladies)

Do you find video games that use graphic violence and gore along with coarse language and mature themes more appealing than regular titles?
 
Depends on the game. A game like Mortal Kombat or Grand Theft Auto without violence and blood would not feel right. Same if Super Mario had been infused with violence and blood, it would not feel right.
 
Re: Do You Find Video Games With Graphic Violence,Coarse language More Appealing


Well, I guess it just depends. Like Creepin said, a game like Resident Evil without gore would just not be right. On the other hand, I feel like there is a limit to be drawn and when a game crosses that limit, such as GTA SA, it just becomes tasteless gutter trash. However, in a game such as Brothers In Arms, the swearing did not bother me because it was limited and it actually helped immersion. But to answer your question, no, I do not personally find mature titles more appealing then others. I am quite open minded when it comes to games, so I will basically play whatever looks fun or interesting, doesn't really matter what the rating is on it.
 
Re: Do You Find Video Games With Graphic Violence,Coarse language More Appealing

No. I avoid those type of games. I find the coarse language offensive and I do not like the graphic violence. I do not like it even in movies. I use filters like TV guardian and Clearplay for movie DVDs or TV that I watch at home.
 
Do You Find Video Games With Graphic Violence,Coarse language More Appealing?

Not necessarily. I don't like gratuitous anything. If there is blood, violence, language, or sexuality, it should fit in with the game and not be tacked on for shock appeal.
 
I think it makes no difference to me. If the game is a cool game...it does not matter to me whether it is cutsie and sweet er violent er whatever. The thing that matters to me is if it is fun, and if it can make me care about what happen sin it. So, either way is good.
 
Not always, but yes, some of the time. Violence can make a game more appealing simply because it fits with the game more. If BioShock (yes, I'm talking about BioShock again. Deal with it :lol) wasn't gritty and violent an brutal, so much of what made the game great would have been lost. It attempted to create a world that really sucks you in and immerses you. In order for them to successfully suck you in, they had to tackle subjects that were very "mature" and violent. Much of what made that game great would have been completely lost had they gone for a T rating.
 
i don't care, the game is either good or bad everything doesn't matter, honestly i don't imagine Okami with bloody gory scenes or Brawl with a bloody pikachu, honestly i don't care XD if it has or doesn't have as long as it fits (and i am not one of the people who are asking nintendo for a gory game either) but that doesn't mean i don't play gory games (god of war owns).
 
Brawl with a bloody Pikachu? Hell yeah!

I don't think graphic violence and course language alone make a game more appealing, but if they are indicative of the game's content as a whole (i.e. mature themed) I am more inclined to try the game out, yes. I also do believe that adding visceral and gritty themes to some games which are currently not incorporating either, can elevate them to a much more interesting and visceral experience. For example, Pikmin, take out the flower children, throw in some guns, and turn the intensity up a whole notch, you've got yourself one helluva game. I'm not saying get rid of the lush environments or overall aesthetic appeal, but instead of "Pikmin" slapping things to death with leaves, buds, and flowers, give them some clubs, or swords, or anything to make it a more engaging experience. And don't simply make their bodies disappear and their spirits float away if they die, after a major battle goes down the battlefield itself should be a testament to that. I want to see Pikmin writhing on the ground, coming to grips with their own mortality. I want to send some Pikmin to carry the wounded back to the medical pod, and send other Pikmin to strip the weapons from those too far gone. I want cross that field of war the next day and think to myself "a lot of good Pikmin gave their lives here so that we may bravely go further into the unknown," and that's not going to happen if they're so darn cute.

Also, would it kill them to make Olimar a little more... commanding? Like, give him some chain mail, or some weaponry, or even a miniature horse to ride around on, anything that would give him a touch of authority.

What was I talking about again? Oh yeah, violence + cursing = intriguing, but only because of what else those things imply will also be in the game.
 
stealth toilet said:
Brawl with a bloody Pikachu? Hell yeah!

I don't think graphic violence and course language alone make a game more appealing, but if they are indicative of the game's content as a whole (i.e. mature themed) I am more inclined to try the game out, yes. I also do believe that adding visceral and gritty themes to some games which are currently not incorporating either, can elevate them to a much more interesting and visceral experience. For example, Pikmin, take out the flower children, throw in some guns, and turn the intensity up a whole notch, you've got yourself one helluva game. I'm not saying get rid of the lush environments or overall aesthetic appeal, but instead of "Pikmin" slapping things to death with leaves, buds, and flowers, give them some clubs, or swords, or anything to make it a more engaging experience. And don't simply make their bodies disappear and their spirits float away if they die, after a major battle goes down the battlefield itself should be a testament to that. I want to see Pikmin writhing on the ground, coming to grips with their own mortality. I want to send some Pikmin to carry the wounded back to the medical pod, and send other Pikmin to strip the weapons from those too far gone. I want cross that field of war the next day and think to myself "a lot of good Pikmin gave their lives here so that we may bravely go further into the unknown," and that's not going to happen if they're so darn cute.

Also, would it kill them to make Olimar a little more... commanding? Like, give him some chain mail, or some weaponry, or even a miniature horse to ride around on, anything that would give him a touch of authority.

What was I talking about again? Oh yeah, violence + cursing = intriguing, but only because of what else those things imply will also be in the game.

i will have to disagree with everything you just said, with the exception of half of the last statement (violence is in most videogames.... even mario jumping on a goomba can be considered violence XD.

we've discussed the Pikmin topic before but i will speak my voice again, a more mature theme would not really fit the elements of pikmin simply because the game is about a guy that goes to a foreign planet and uses the wildlife to it's own advantage. add weapons and that automatically eliminates the wild feeling of the planet.... so it doesn't fit in my opinion.
Seriously is the creators choice to add those elements into the anime/movie/game/book, if they didn't add it but it's great i could careless, what i think is "appealing" is the content of the product, not the shallow "is it mature or not"?
One of the things one of my friends usually says "a real man is not embarrassed when wearing pink" then i think "a real man is not embarrassed when playing Littlebigplanet/Mario/Viva pinata" and again i don't think blood would enhance the quality of these games nor do i believe people should feel embarrassed when playing these games, is all about having fun in my opinion.
 
Ultimately our disagreement on a game's overall appeal will remain unresolved, as it is a simple matter of personal taste. We might be better off argueing over which color is more appealing to the eye, green or blue. So understand that my reply is not trying to persuade you to agree with me, I am merely trying to establish why it is I like green better, and hope that you can understand the possible advantages of choosing green instead of blue, even though blue over green isn't wrong.

Also, its just fun to envision a more mature themed Pikmin. I know Nintendo will never make it, but I enjoy thinking about what it would be like if they did. :D

Zidart said:
i will have to disagree with everything you just said, with the exception of half of the last statement (violence is in most videogames.... even mario jumping on a goomba can be considered violence XD.

we've discussed the Pikmin topic before but i will speak my voice again, a more mature theme would not really fit the elements of pikmin simply because the game is about a guy that goes to a foreign planet and uses the wildlife to it's own advantage. add weapons and that automatically eliminates the wild feeling of the planet.... so it doesn't fit in my opinion.

I am talking about a radical shift in the game's stylistic direction, but I don't think simplistic weapons, or even a more violent method of fighting "bare-handed", would be out of place in the current Pikmin setting. I agree that one of the key elements of Pikmin was the sense of being in an alien environment (though with neat similarities to our own), a wild one, but in my opinion a wild environment should imply a certain amount of savagery, hostility, and carnality. The Pikmin's "cuteness" detracts from all of these elements, and so I would say that the current look of the Pikmin is what doesn't fit in with the Pikmin story and setting. Olimar's situation, and the game's purpose, is to get off the planet as quickly as possible. A little impetus to do so, as in making the environment a less than idyllic place to be, would go a long way to achieving that. So in that respect, I don't think making the Pikmin tribal, capable of using tools, would detract from the sense of wilderness in the game. If anything it would add to it. And if not, then give the Pikmin some sort of natural appendage or physical trait, like a stinger or sharp teeth, that would make them capable of attacking other beasts to make the battles more entertaining. Slapping things to death is visually boring, and unsatisfactory, and the solution to this lies directly in losing the cutesy-appeal.

Zidart said:
Seriously is the creators choice to add those elements into the anime/movie/game/book, if they didn't add it but it's great i could careless, what i think is "appealing" is the content of the product, not the shallow "is it mature or not"?
One of the things one of my friends usually says "a real man is not embarrassed when wearing pink" then i think "a real man is not embarrassed when playing Littlebigplanet/Mario/Viva pinata" and again i don't think blood would enhance the quality of these games nor do i believe people should feel embarrassed when playing these games, is all about having fun in my opinion.

You're right, in that fun is the name of the game. I think keeping the current aesthetic appeal in Pikmin is holding it back from its full potential. Preparing for a battle, playing through the battle, and celebrating in victory or dealing with defeat, could all be made into an emotional and epic adventure if the Pikmin themselves are more than little plants. Imagine if losing one Pikmin in a battle actually left the player with a sense of loss, the kind a commanding officer has when one of his soldiers gets killed, and how much more riveting the game could be if that were the case. What if losing a hundred Pikmin was an actual tragedy, and not just a mere setback for Olimar to achieve his goals, and how much more involved would the player be if that were the case. As it stands right now Pikmin is basically a puzzle game, and the Pikmin themselves are the tool used to solve those puzzles, open up new areas, and repeat. That's fine, there's nothing wrong with that, and it is fun, but how much more fun could the game be if the player was actually disheartened when new roadblocks came up, and if the player was actually challenged and burdened by the conflict between reaching his own goals and using the Pikmin to do it? To feel fear when exploring a new area, panic when forced to retreat, and pity for those fallen comrades.

Its not about adding gore for the sake of adding gore, and its not about feeling embarassed when playing the games as they currently stand. Its about choosing content that optimizes the gameplay, and I'm not convinced the current artistic choices are doing that. At the very least I'd like to see what would be possible if Nintendo would not restrict the game's possibilities by choosing aesthetics that limit the player's involvement with the characters on screen. Its not about making a game violent enough to get a mature rating, its about making the best game possible even if that means a mature rating. In the same way you don't want to see the "content of the product" aimed at getting an M rating just so it can have an M rating, I don't want to see the content of the product confined to an "E" rating just for the sake of having that rating.
 
Violence and language in games are some times needed in games so the player has a sense of immersion in the game, Call of Duty, Bioshock. Other times it's just unwanted junk, GTA, Postal. And sometimes it's just for comedic effect, Soldier of Fortune, which in some cases work.
 
stealth toilet said:
Ultimately our disagreement on a game's overall appeal will remain unresolved, as it is a simple matter of personal taste. We might be better off argueing over which color is more appealing to the eye, green or blue. So understand that my reply is not trying to persuade you to agree with me, I am merely trying to establish why it is I like green better, and hope that you can understand the possible advantages of choosing green instead of blue, even though blue over green isn't wrong.

Also, its just fun to envision a more mature themed Pikmin. I know Nintendo will never make it, but I enjoy thinking about what it would be like if they did. :D

I am talking about a radical shift in the game's stylistic direction, but I don't think simplistic weapons, or even a more violent method of fighting "bare-handed", would be out of place in the current Pikmin setting. I agree that one of the key elements of Pikmin was the sense of being in an alien environment (though with neat similarities to our own), a wild one, but in my opinion a wild environment should imply a certain amount of savagery, hostility, and carnality. The Pikmin's "cuteness" detracts from all of these elements, and so I would say that the current look of the Pikmin is what doesn't fit in with the Pikmin story and setting. Olimar's situation, and the game's purpose, is to get off the planet as quickly as possible. A little impetus to do so, as in making the environment a less than idyllic place to be, would go a long way to achieving that. So in that respect, I don't think making the Pikmin tribal, capable of using tools, would detract from the sense of wilderness in the game. If anything it would add to it. And if not, then give the Pikmin some sort of natural appendage or physical trait, like a stinger or sharp teeth, that would make them capable of attacking other beasts to make the battles more entertaining. Slapping things to death is visually boring, and unsatisfactory, and the solution to this lies directly in losing the cutesy-appeal.

You're right, in that fun is the name of the game. I think keeping the current aesthetic appeal in Pikmin is holding it back from its full potential. Preparing for a battle, playing through the battle, and celebrating in victory or dealing with defeat, could all be made into an emotional and epic adventure if the Pikmin themselves are more than little plants. Imagine if losing one Pikmin in a battle actually left the player with a sense of loss, the kind a commanding officer has when one of his soldiers gets killed, and how much more riveting the game could be if that were the case. What if losing a hundred Pikmin was an actual tragedy, and not just a mere setback for Olimar to achieve his goals, and how much more involved would the player be if that were the case. As it stands right now Pikmin is basically a puzzle game, and the Pikmin themselves are the tool used to solve those puzzles, open up new areas, and repeat. That's fine, there's nothing wrong with that, and it is fun, but how much more fun could the game be if the player was actually disheartened when new roadblocks came up, and if the player was actually challenged and burdened by the conflict between reaching his own goals and using the Pikmin to do it? To feel fear when exploring a new area, panic when forced to retreat, and pity for those fallen comrades.

Its not about adding gore for the sake of adding gore, and its not about feeling embarassed when playing the games as they currently stand. Its about choosing content that optimizes the gameplay, and I'm not convinced the current artistic choices are doing that. At the very least I'd like to see what would be possible if Nintendo would not restrict the game's possibilities by choosing aesthetics that limit the player's involvement with the characters on screen. Its not about making a game violent enough to get a mature rating, its about making the best game possible even if that means a mature rating. In the same way you don't want to see the "content of the product" aimed at getting an M rating just so it can have an M rating, I don't want to see the content of the product confined to an "E" rating just for the sake of having that rating.

once again i disagree with all that, most of what you said is along the lines of Fire emblem and Advance wars (another 2 games that don't really need gore in my opinion). I just believe Pikmin is perfect as it is, sure there are stuff that i would have added to the game but i would never take out it's cuteness or the fact that pikmins have basic abilities, because sometimes simple is better, and in my opinion this one of those.

now sometimes certain companies develop games that they want certain audiences to experience, therefore they have to tone the game down a little bit (though i don't agree with the AO/M rating because the game is obviously aimed at mature audiences... why censor it?) yes i will admit that sometimes i have thought that fire emblem or other games needed some gore but have i stopped playing fire emblem or liked it less because it doesn't have gore? not at all is the gameplay and the depth of the story that attracts me to games like Fire emblem, final fantasy, even mother/earthbound games (heck this is a good example), but again just because is E or T rated doesn't mean they don't have depth in their storyline or they are "inferior" to M rated games in my opinion (you never mentioned this but i just want to say it).

Mother is one of those games that looks very kiddish but it has a certain dark storyline/humor inside of it, for example in mother 3
Lucas' mom gets killed by a dionsaur, his twin brother is killed and resurrected as a robot and he gets raped in a hot spring to obtain his PSI power.... all this in a supposedly E rated game XD..
would adding any other element to a kiddy/cute game add more to the experience? in my opinion no, but i would understand if someone else does.

point? i know some people enjoy and prefer mature rated games but sometimes you have to leave art style or what audience the game might be aimed at to experience something good, and i say the same vice-versa i do experience games/anime even if they are too gory for my own darn good XD (except SAW movies those are just too much)
 
I disagree. Every game maker should cater to my personal tastes all the time. No exceptions.

:D

No, I see what you're saying Zi, and don't fault you for it. Its just what you like and I understand that.

Now let's talk about Super Smash Brothers. Playing Dead Space has really opened me up to the notion of "dismemberment," and I think that this could cross over in the Super Smash Bros. series, for example...

:lol
 
stealth toilet said:
I disagree. Every game maker should cater to my personal tastes all the time. No exceptions.

:D

No, I see what you're saying Zi, and don't fault you for it. Its just what you like and I understand that.

Now let's talk about Super Smash Brothers. Playing Dead Space has really opened me up to the notion of "dismemberment," and I think that this could cross over in the Super Smash Bros. series, for example...

:lol

so do i :lol

emmm XD i don't know what "dismemberment," means and i don't think i want to find out
 
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