Game of the Year (EGA's VGA's 2008)

Awarded to the game which excelled above all others during the year of 2008.

  • Little Big Planet

    Votes: 0 0.0%
  • Resistance 2

    Votes: 0 0.0%

  • Total voters
    12
  • Poll closed .

stealth toilet

Moderator
Few, if any, negative comments were ever, or will ever be, made about this game. From the moment you started playing, to the last moment you spend playing it (your own death), this game delivered on all of its lofty promises, and then some. The winner of this award will undeniably be a work of art, a must-have experience, a testament to the potential of the medium, and like a fine wine will only become more flavorful as it ages.

You may change your vote after you have voted, so be persuasive and let everyone know why you voted for the game you did, and why they should too!
 
well while i equally loved MGS4 and brawl, i believe the game i played for the longest period of time is the one that deserves my vote, and everyone should know which one.
 
No Grand Theft Auto IV, Gears of War 2, Fable 2, Dead Space, or Fallout 3?

I am actually quite taken aback by the prevalence of PS3 titles in this. MGS4 and SSBB I completely agree should be there, but with all the problems plaguing LBP, and the unfortunately lackluster Resistance 2, I honestly don't know how those titles made it on the list over GTA IV for crying out loud!

You're all insane. :lol
 
No Fallout 3?  Yeah, it's been fun guys, but I'm outta here.  I need to head to somewhere where the people are actually gamers. :lol

My vote goes for Left 4 Dead, in the absence of Fallout 3. :D
 
stealth toilet said:
No Grand Theft Auto IV, Gears of War 2, Fable 2, Dead Space, or Fallout 3?

I am actually quite taken aback by the prevalence of PS3 titles in this. MGS4 and SSBB I completely agree should be there, but with all the problems plaguing LBP, and the unfortunately lackluster Resistance 2, I honestly don't know how those titles made it on the list over GTA IV for crying out loud!

You're all insane. :lol

Not disagreeing, but I am also curious what problems with LBP you are talking about? I have not personally heard any negative feedback regarding the actual game or gameplay itself. Oh, and I voted MGS4 :D
 
He may be referring to the deletion of community levels that were made in likeness to copyrighted material. In which case Media Molecule has fixed that and instead of levels being deleted the creator can edit it so it's ok to share and they tell you what is wrong with the level that needs to be fixed thanks to the latest update.
 
Homicidal Cherry53 said:
No Fallout 3? Yeah, it's been fun guys, but I'm outta here. I need to head to somewhere where the people are actually gamers. :lol

I hear yeah. In absence of the 5 games I would have expected to be on this list, I'll go with SSB:B, just because I've sunk so many friggin hours into it, and it actually lets you play multiplayer matches with real people who are in the same room as you.

x2 said:
Not disagreeing, but I am also curious what problems with LBP you are talking about? I have not personally heard any negative feedback regarding the actual game or gameplay itself. Oh, and I voted MGS4 :D

The online issues, the botched release date, the shoddy platforming, the fact that 99% of the user-generated levels are crap, and so forth.
 
stealth toilet said:
I hear yeah. In absence of the 5 games I would have expected to be on this list, I'll go with SSB:B, just because I've sunk so many friggin hours into it, and it actually lets you play multiplayer matches with real people who are in the same room as you.

The online issues, the botched release date, the shoddy platforming, the fact that 99% of the user-generated levels are crap, and so forth.

Hmmm, wierd, I have not heard of these issues until now. Everybody I talk to loves the game :?

Oh, and Stealth, in this LBP thread you are highly praising the game, and now you seem to knock it...What happened? http://www.egameaddiction.com/forums/index.php?topic=6801.100
 
stealth toilet said:
The online issues, the botched release date, the shoddy platforming, the fact that 99% of the user-generated levels are crap, and so forth.

I haven't seen that many online issues other than my own router issue. You can't really blame the game itself for the release that it got, you have to blame the people that got "offended". Personally I didn't get LBP for the platforming. As for the user generated levels what do you expect? From the get go everyone should have realized with every good level another 10 horrible ones come out, that's the world of user generated levels, mods, etc.
 
x2 said:
Hmmm, wierd, I have not heard of these issues until now. Everybody I talk to loves the game :?

Oh, and Stealth, in this LBP thread you are highly praising the game, and now you seem to knock it...What happened? http://www.egameaddiction.com/forums/index.php?topic=6801.100

Don't get me wrong,

I'm not saying the game itself is bad. I'm just saying that the high pedigree of games that came out this year means that even the slightest issue or bug could potentially remove a game from being considered for game of the year. Such was the case, in my opinion, with Little Big Planet, which, despite its innovative design and pleasing aesthetic, had issues that one must consider when comparing it to other quality games.

I liked it, I think its fun, but its not necessarily the type of game I would have considered "Game of the Year" material. Not bad, just not the best.

Begin Rant


Although personally (if we want to go there) I have been known to refer to the game as "the most delightful and whimsical level editor you'll ever play, though I think its a stretch to refer to it as a game." LBP is endearing at first, but once you get into the core of the game you realize that all the things which turn what is essentially a level creation tool into a 'game' are cumbersome and inelegant. Before too long you're wishing you could just use a mouse and keyboard instead of having to slog through LBP's interface to make simple objects. I think the creation tool that is Little Big Planet is hindered by the fact that you have to play it like a game, and I think that's reflected in the vast majority of user output. It takes too long to make anything good, and unless you're getting paid to do it nobody in their right mind would take the time to make anything beyond the simplest of levels. I, of course, am not in my right mind, so I am willing to put in the time to create something I'm proud of, but I still question Media Molecule's choice in making a game for crazy people like me, and even though we are willing to overlook its many profound problems, we are very aware of the game's limitations.
 
Ahh I see. At first I thought you went all anti-LBP for a second there. Mah bad.

I can see where you are coming from with the whole mouse and keyboard thing as well but, I prefer what LBP gives me instead of a mouse and keyboard due to the fact that I am not that very artist and LBP just makes that part of myself easier to access, that's one of the main reasons I praise it so much. There is one thing about LBP that I find intriguing. It's the simple fact that it needs to thrive off of both the Hardcore and Casual gamer crowd.
 
stealth toilet said:
Don't get me wrong,

I'm not saying the game itself is bad. I'm just saying that the high pedigree of games that came out this year means that even the slightest issue or bug could potentially remove a game from being considered for game of the year. Such was the case, in my opinion, with Little Big Planet, which, despite its innovative design and pleasing aesthetic, had issues that one must consider when comparing it to other quality games.

I liked it, I think its fun, but its not necessarily the type of game I would have considered "Game of the Year" material. Not bad, just not the best.

Begin Rant


Although personally (if we want to go there) I have been known to refer to the game as "the most delightful and whimsical level editor you'll ever play, though I think its a stretch to refer to it as a game." LBP is endearing at first, but once you get into the core of the game you realize that all the things which turn what is essentially a level creation tool into a 'game' are cumbersome and inelegant. Before too long you're wishing you could just use a mouse and keyboard instead of having to slog through LBP's interface to make simple objects. I think the creation tool that is Little Big Planet is hindered by the fact that you have to play it like a game, and I think that's reflected in the vast majority of user output. It takes too long to make anything good, and unless you're getting paid to do it nobody in their right mind would take the time to make anything beyond the simplest of levels. I, of course, am not in my right mind, so I am willing to put in the time to create something I'm proud of, but I still question Media Molecule's choice in making a game for crazy people like me, and even though we are willing to overlook its many profound problems, we are very aware of the game's limitations.

Fair enough! Thanks for the explanation :) I was simply confused because the only complaints I had really heard about it on other forums was that the level creator/editor was kind of hard to use. All I do know is that I am very eager to try it myself and get to building some levels {or attempting to, at least.} ;)
 
The decision for me came down between LBP and MGS4. The problem at hand is that offline LBP can provide a pretty interesting experience but there is no drive for people who are out of the online world to take the time to create levels for the sake of it.

Similarly the world of MGS4 is a bit intimidating to those who have not played an MGS game before nor have any way to get the other ones if they dont own a PS2 or Backwards Compatible PS3.

MGS4 though will win out for me in the end because it has the highest production values as I have stated in other threads thus far. I will be sure to add it to my list of games to purchase in 2009 once it appears on an Amazon Deal of the Day.
 
stealth toilet said:
I hear yeah. In absence of the 5 games I would have expected to be on this list, I'll go with SSB:B, just because I've sunk so many friggin hours into it, and it actually lets you play multiplayer matches with real people who are in the same room as you.

I'm really starting to understand your problem with the lack of split-screen multiplayer.  My friends and I were at Blockbuster a couple days back, looking for a co-op game that we could play while sitting next to each other and almost every game we looked at was online co-op only.  It's really starting to get frustrating. >_>
 
Homicidal Cherry53 said:
I'm really starting to understand your problem with the lack of split-screen multiplayer. My friends and I were at Blockbuster a couple days back, looking for a co-op game that we could play while sitting next to each other and almost every game we looked at was online co-op only. It's really starting to get frustrating. >_>

I guess I was lucky in High School because the systems of that time actually used the four ports that were built into the system. Now the PS3 is capable of having, what, 7 people per system, yet most games don't even support more than 2!

And now that I'm in college, and I'm literally never more than 5 minutes away from at least 5 or 6 other people who are getting together to play videogames, most games are multiplayer online only. This is why Halo 3 is the best game ever, because it gives you limitless options to play with other people. When my roommate and I popped in Gears of War 2 and went into Horde mode we were crossing our fingers and sitting completely silent because it felt like we had to trick the system into letting us play together against bots. We kept expecting it to demand Xbox Live authentication or tell us the mode is not available in splitscreen.

The worst is in the case of CoD4, where 4 people can play on one console locally, but system linking so that, in theory, 8 people could play together, you find out LANing means only one person per console. Seriously, why inhibit fun?

I imagine in 5 years time when I'm no longer surrounded by fellow like-minded gamers I will find refuge in the online services, but I would still appreciate the option to play with other people locally should the situation arise.
 
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