stealth toilet
Moderator
The first problems with microtransactions have begun to surface. Gaming juggernaut EA has released an Xbox 360 version of their Godfather game at full price in addition to selling numerous extra features on Xbox Live Marketplace. The problem: the features they are selling via microtransactions are features that are part of the game on other consoles. Meaning that EA pulled out features of their game in order to turn a bigger profit.
http://www.aeropause.com/archives/2006/10/major_nelson_it.php
And I quote myself, Monday, July 3rd, 2006 (http://www.egameaddiction.com/gameaddicts/content/view/186/2/):
There is also some news about Gran Turismo 5 forcing you to buy extra courses and cars via microtransactions. http://ps3.ign.com/articles/735/735036p1.html
In other words, Yamauchi thinks it's better to sell a shell of a game, and have the players buy additional content like "car damage and advanced opponent AI" which is apparently optional. IGN editor Anoop Gantayat states at the end of the interview: "If it means getting the next Gran Turismo title in a little over two months, you won't find us complaining." So allow me to quote myself again:
All I'm really trying to say is, I called it. Remember, you heard it first at the Toilet Bowl. :lol
http://www.aeropause.com/archives/2006/10/major_nelson_it.php
And I quote myself, Monday, July 3rd, 2006 (http://www.egameaddiction.com/gameaddicts/content/view/186/2/):
The possibility for the developer to exploit the consumer by adding extras to a game after it has be purchased is gi-normous, mas-mongous, col-gantuan, or in simpler (existing) terms, a lot larger than one might suspect. While extra maps and extra characters would be a welcome idea to extend your favorite game's already impressive grip on your free time, it could very well be that developers will instead hold back key features, for future "microtransactions," that would otherwise be in the original game.
There is also some news about Gran Turismo 5 forcing you to buy extra courses and cars via microtransactions. http://ps3.ign.com/articles/735/735036p1.html
Yamauchi also explained some of the reasoning behind making car damage and advanced opponent AI available as downloads rather than a built-in feature... it's best to start service on something, no matter how small, and build it up with players.
In other words, Yamauchi thinks it's better to sell a shell of a game, and have the players buy additional content like "car damage and advanced opponent AI" which is apparently optional. IGN editor Anoop Gantayat states at the end of the interview: "If it means getting the next Gran Turismo title in a little over two months, you won't find us complaining." So allow me to quote myself again:
Pushed back released dates may become a thing of the past with microtransactions, because developers would literally have the ability to sell half the game now, and the other half of the game sometime in the future. But each "half" might end up costing 75% the price of a regular full game.
All I'm really trying to say is, I called it. Remember, you heard it first at the Toilet Bowl. :lol