I Might Be Alone On This One,But Here It Goes Anyway

M

MR.KAZ

Lurker
Que pasa?

I might be on my own with this observation,but here it goes.Have any of you played a video game series,such as "Final Fantasy","Mega Man",or any other,where they remove an awesome feature and replace it with a new one that you absolutely hate.I guess you can't please everyone,and I understand that the programmers want to add fresh new stuff,but it still really sucks.

Is it just me?

God Bless,
MR.KAZ
 
Yes! Resident Evil Zero, removing the "item box" was a BAD idea. I wanted to so badly to learn the story of RE Zero, but no save box was like a kick in the butt! Yet thank god, RE4 took that idea and improved it.

Mega Man X5 and X6 I thought were insanely hard and not enjoyable like MMX4. Which I had no idea why they did that.
 
There have been many a time that I have been somewhat disappointed, or puzzled, by a sequel for that very reason. When it comes to one-on-one fighters, it has been the very character that I have learned and I enjoyed using. Some examples would be KOF, I enjoyed using Vice and Mature, but they are killed off. In Samurai Spirits 3, Jubei is missing. I like this character. There have been many games that causes me to wonder, "why did they try to fix something that is not broken?"

No, you are not alone.
 
Here's two recent ones that've peeved me off.

The features in the Soul series have gone crap. They should've kept the original kind of story mode from the original, none of this new crap they've got.
And though Dynasty Warriors: 6 has brought in a great new combat style, I don't wholly approve of the fact that you can just continuously smack one button to do all kinds of attacks. I much preferred the original combat method of timing your charge attacks to the amount of normal blows you inflict, to get chains. (you can quite literally just keep hitting X now and defeat an officer 3 times tougher than you without them even getting a hit off, I mean, COMMON!)
 
Actually... something in the same direction of this topic...

Raiden for the Turbo Grafx 16 was cool, and it was well done in the arcade and on a couple other systems... but they brought it to the Atari Jaguar and tried to make it cool, but it actually was worse. A lot worse...

Raiden is a top scroll airplane style shooter. Yeah... it was extremely disappointing. I really wanted the game. The ads showed a "special Bomb" going off making a crater. I thought it would actually be like a few top scroll shooter arcade games where the bombs actually make craters. BUT NOOOOOOOOOOOOOO!!!!!! What they did for the screenshot... released a bomb at the right time for an existing crater. Bombs didn't make craters. See... the stage is lined with craters here and there and the set the screen shot up to look like something it wasn't.

:hh frustrating... but not as frustrating as the bad game. So much is wrong with it... I could make a browser long topic describing the aweful execution of Raiden on the Jaguar.

BV :hat
 
Isn't Raiden Trad on SNES/Genesis the same game as Raiden from the TG16??

And I think the Atari Jag edition was suppose to be the same thing as well? I heard the PS1 port, "Raiden Project" was pretty solid.
 
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