MegaDrive20XX
Segatron Genesis... call me the wizard.
http://www.1up.com/do/previewPage?cId=3165394
FFIV also demonstrates some minor refinements over its GBA predecessor. The gameplay has been moved to the top screen, which allows the bottom screen to serve as a map -- handy, since the zoomed-in 3D perspective could otherwise make navigating dungeons frustrating. Dungeon maps gradually fill in as players explore, and the party is rewarded with various rewards such as potions and ethers for completely filling out a floor's map. Despite the swapped-out screens, the action can still be controlled entirely via stylus -- in fact, touch controls are more effective than they were in FFIII, since the entire bottom screen becomes a menu palette during battles. (The top screen was simply blank during FFIII's battles.) The extra screen real estate is put to good use, with extensive data offered on enemies and battle conditions during combat and character stat growth afterwards.
Of course, it just wouldn't be a modern remake without an abundance of extras. Besides the various hidden Decant Abilities and Pochiko minigames, FFIV offers a whole slew of bonuses delivered care of the game's picaresque scribe, Namingway. No longer content to simply stand around and let you rename your team, Namingway pops up in different places throughout the course of the adventure to offer access to the game's different varieties of meta-content: bestiary info, a cinema viewer, a jukebox and more. He also presents a number of optional quests for the dogged completists in the audience -- perhaps not a fully satisfying replacement for FFIV Advance's Lunar Ruins, but certainly enough to entice dedicated fans to make use of the New Game+ option.
FFIV also demonstrates some minor refinements over its GBA predecessor. The gameplay has been moved to the top screen, which allows the bottom screen to serve as a map -- handy, since the zoomed-in 3D perspective could otherwise make navigating dungeons frustrating. Dungeon maps gradually fill in as players explore, and the party is rewarded with various rewards such as potions and ethers for completely filling out a floor's map. Despite the swapped-out screens, the action can still be controlled entirely via stylus -- in fact, touch controls are more effective than they were in FFIII, since the entire bottom screen becomes a menu palette during battles. (The top screen was simply blank during FFIII's battles.) The extra screen real estate is put to good use, with extensive data offered on enemies and battle conditions during combat and character stat growth afterwards.
Of course, it just wouldn't be a modern remake without an abundance of extras. Besides the various hidden Decant Abilities and Pochiko minigames, FFIV offers a whole slew of bonuses delivered care of the game's picaresque scribe, Namingway. No longer content to simply stand around and let you rename your team, Namingway pops up in different places throughout the course of the adventure to offer access to the game's different varieties of meta-content: bestiary info, a cinema viewer, a jukebox and more. He also presents a number of optional quests for the dogged completists in the audience -- perhaps not a fully satisfying replacement for FFIV Advance's Lunar Ruins, but certainly enough to entice dedicated fans to make use of the New Game+ option.