New Zelda does have a Revolution-compatible feature

MegaDrive20XX

Segatron Genesis... call me the wizard.
http://www.gamespot.com/gamecube/action/thelegendofzelda/news_6146106.html

Following a Miyamoto interview, Nintendo confirms that the next-gen console's revolutionary controller can be used to play Twilight Princess; but will it have motion-sensing functionality?
After he was awarded the Order of Arts and Letters by the French government this week, legendary game designer Shigeru Miyamoto gave an interview to the official Nintendo Europe Web site. As one might expect, he was asked about the status of his much-anticipated, often-delayed GameCube project, The Legend of Zelda: Twilight Princess. "I would say that we are progressing well with completing it," he said.

The Donkey Kong creator then dropped a comment that sent waves through the international community. "One of the most important features is that, because Revolution can run GameCube software, when you play Twilight Princess on Revolution you can take advantage of the Revolution controller," he said almost casually. This confirmed rumors from January that said the game would have exactly such functionality with the next-gen console.

Miyamoto's comments sparked a flurry of speculation about how the Revolution controller would work with Twilight Princess. Would the game have extra features allowing players to use the controller's motion-sensing capabilities to hack and slash in a swordfight? Would they be able to use the trigger underneath the controller to aim and fire an in-game bow?

Nintendo has issued comments about Miyamoto's interview in the US and UK that both answered and evaded questions about Twilight Princess' gameplay on the Revolution. "During interviews this week Mr. Miyamoto has confirmed that The Legend of Zelda: Twilight Princess is a GameCube game which can be played on Nintendo Revolution using the Nintendo Revolution controller," a Nintendo of America rep told GameSpot. The rep did not clarify whether or not that meant the game could be played with said controller like Revolution games (with movement and buttons) or like a game with a standard controller (with buttons alone).

Across the Atlantic it was a slightly different story. According to UK magazine MCV, Nintendo of Europe said straight up, "We can confirm that Zelda: The Twilight Princess will indeed have added Revolution functionality whilst remaining a Nintendo GameCube title."

What will this added functionality be? Chances are the world will have to wait until this year's E3 expo in Los Angeles to be sure. However, in his interview, Miyamoto hinted at what gamers can expect from classic franchises like Zelda on the Revolution.

"There is going to be a lot of software that are so-called 'sequels' to the existing type of games," he said. "However, what is going to be the most attractive point about Revolution is the other applications. These kind of applications are going to make Revolution something really important for any ordinary household; more specifically catering for each type of family member in the house."
 
Backward compatibility owns! Thanks for the info, man! I'm still hesistant about selling my GC to buy the Revolution, though. It may have weird backward-compatibility problems like the Xbox has (Battlefront 2, anyone?).
 
I doubt they'll have problems with it. While it is Nintendo's first jump into backwards compatibility, and as much as I hate to compliment Nintendo about anything they do, I have no doubt that everything in that regard will go very smoothly. Sure the Xbox experiences some backwards compatibility issues, but when the 360 was initially designed it wasn't designed with backward compatibility in mind at all. When something like that happens, there are going to be unforeseen bugs that will pop up. Additionally, the Xbox is made by Microsoft, the same people who made Windows, that alone should give you some idea as to why the Xbox may be somewhat unreliable...

Compliments aside, I am deeply annoyed by Nintendo's decision to add Revolution functionality for two reasons.

1) Adding in the ability to play Zelda with the Rev. controller and adding functionality because of it is delaying the game's release which is already terribly overdue.

2) For people who own a Gamecube and are not planning on getting the Revolution (at least not immediately) they will not be getting the "full experience."

For someone like me, who was planning on buying a GC just for Zelda, it definitely leaves a bitter taste in my mouth. While I completely understand the business motives behind decisions like this, I can't help but feel cheated as a customer. It reminds me of when Nintendo made the expansion pak mandatory to play Majora's Mask, which also left a bitter taste in my mouth, as well as a general feeling of uncleanliness for having "bought in" to their marketing ploy.

Nintendo knows that Zelda is pretty much the culmination of what is good in modern day videogames, and they know that people are willing to do almost anything just to get a taste of this game. While I'm used to being exploited like this all the time, especially when buying videogames and the related peripherals, I can't help but find Nintendo's exploitation of me to be the worst. They're like some kind of crack dealer who knows how hooked I am on their product, and everytime I come back for more they start to talk about supply shortages and improved quality, and before I know it I'm paying double what I did a week ago for the same freaking thing. Perhaps I'm not so much mad at Nintendo as I am mad at myself for crawling back to my drug dealer in search of the good stuff, no matter what the cost.
 
SpartanEvolved said:
I think that the Rev specific functions will likely be mini-games or something of that sort. Nothing that totally changes the game.

That's what I think it will be too. Nothing really major.

*Edit* Nevermind what I said. :p
 
If they did add a whole bunch of stuff to it and turn it into a relatively new game with the revolution features...wouldn't that help sell the revolution?

I still think it's only going to be minor though.
 
Even if it's all minor stuff it's still annoying not being able to take advantage of it without dropping an extra $300. Not to mention the fact that adding functionality I'll never be able to use is keeping me from playing the game. Perhaps it would have been released by now if they didn't have to add in whatever it is they're adding in, who knows?

It's like that GBA - GC thing they had for Wind Waker, where someone could hook up to their GC and drop bombs or something...

I thought it was a dumb idea, and didn't really want to use it, but the fact that I couldn't use it just irked me the wrong way.

It's also a lot like all the bonus things you unlock on Xbox games once you get on Live. While I don't need any extra planes in Crimson Skies, I desperately want them, just to have them. As it stands now I don't feel like I've truly completed the game, and its frustrating to have to pay an extra $70 to do so.
 
stealth toilet said:
Even if it's all minor stuff it's still annoying not being able to take advantage of it without dropping an extra $300. Not to mention the fact that adding functionality I'll never be able to use is keeping me from playing the game. Perhaps it would have been released by now if they didn't have to add in whatever it is they're adding in, who knows?

It's like that GBA - GC thing they had for Wind Waker, where someone could hook up to their GC and drop bombs or something...

I thought it was a dumb idea, and didn't really want to use it, but the fact that I couldn't use it just irked me the wrong way.

It's also a lot like all the bonus things you unlock on Xbox games once you get on Live. While I don't need any extra planes in Crimson Skies, I desperately want them, just to have them. As it stands now I don't feel like I've truly completed the game, and its frustrating to have to pay an extra $70 to do so.

Well then that's more of a personal problem for you than it is Nintendo or any other developer. Which I know you already said.
 
You mean no one else feels cheated by this at all? Am I really the only one that's annoyed that this is a probable reason for the extended delay of the new Zelda!?!?


Actually, I probably am. :lol
 
stealth toilet said:
You mean no one else feels cheated by this at all? Am I really the only one that's annoyed that this is a probable reason for the extended delay of the new Zelda!?!?


Actually, I probably am.  :lol
nah... in fact, I'd rather see it be a release revolution title anyway.

and I doubt that is the delay of the new Zelda :) I'm sure they are adding other stuff as well that they think might be cool... will make the game more enjoyable..etc... every Zelda game has been delayed down the line.

We'll have to see how this ends up... I am excited about the revolution controller though... I personally think they will have some "revolutionary" (sorry... I had to use it) ideas... and give birth to great games. Like the DS.... that handheld is just owning... it's different, but in a cool way. It didn't have to be the best graphics, it is working the playable addictive games, while making unique games / re-releeasing some ports AND mixing new ideas with old.

Honestly, I believe Nintendo is headed in the right direction. Ever since 2002 when they stated that they were no longer striving for the best graphics. don't get me wrong, I love games with good graphics (it must have great gameplay to back them up though)..... BUT they can only get so good. It's about time people started concentrating on making games more interactive.... different ways of playing them...etc.... and that is the direction Nintendo is heading. Personally.... I believe they are beating EVERYONE to the punch (trend).

It might not happen soon, but you may see Nintendo at the top again.... especially with the higher costs of other systems.

†B†V† :hat
 
I am excited about the revolution controller though...

Woah, how did we start talking about the revolution here BV? Let's try to keep this on topic shall we, I'd hate to have to lock this topic if it got de-railed...

:lol :lol :lol

Ok, I'm sorry, I'm definitely drunk on my own sense of power right now, I just had to say it. But in the spirit of derailing the topic...

While I won't say that Nintendo is heading in the wrong direction, I'm still not convinced they are going towards their new direction in the right way. Recent events have led me to believe that the videogame industry is stagnating, and that it is going to take more than pretty visuals to make games successful in the next generation. But I still think better technology alone will spur on enough creativity and open up enough doors to make truly unique experiences.

Obviously time will tell which company chose the correct strategy, but keep in mind better technology does not just mean better graphics. That would be like saying that the difference between the first Rogue Squadron game and Rogue Leader was simply better graphics. While better graphics were an immediately recognizable and substantial difference between the two, more powerful technology enabled the talented programmers at Lucasarts to do some truly unique and amazing things. Truly dynamic battlefields, improved artifical intelligence, more vehicles, each with unique statistics and strategies... even with incredibly dummed down graphics those advances would not have been possible.

I dunno, I'm interested in seeing what the Rev has to offer, but I still believe you don't have to reinvent the wheel to design a new and exciting car.
 
stealth toilet said:
You mean no one else feels cheated by this at all? Am I really the only one that's annoyed that this is a probable reason for the extended delay of the new Zelda!?!?


Actually, I probably am. :lol

The only way Ill feel cheated is if I waited for a lackluster game. It's hard to say Nintendo has cheated me when I haven't even played the game yet, and unlike you, I don't feel the need to have everything in a game. Unless it improves the gameplay substantially, which we won't know until it is released. Other than that, I can't say if Ive been cheated or not yet.
 
You mean no one else feels cheated by this at all? Am I really the only one that's annoyed that this is a probable reason for the extended delay of the new Zelda!?!?

My wife always tells me that patience is a virtue. I too can hardly wait when something is promised and delayed. But if there are features being put into the game that will benefit in the long run, then it may very well be worth the wait. I don't feel cheated one bit if they are improving upon the original product.
 
Well, as far as I'm concerned, I've been waiting for a real next-gen Zelda game for 6 years now. Every further delay at this point is just Nintendo taunting me, to see if they can maybe make me wait one more year. Look at them, in their ivory tower, watching me squirm...
 
stealth toilet said:
Well, as far as I'm concerned, I've been waiting for a real next-gen Zelda game for 6 years now. Every further delay at this point is just Nintendo taunting me, to see if they can maybe make me wait one more year. Look at them, in their ivory tower, watching me squirm...
aww...   Windwaker was AWESOME.  Hands down, I am very happy they put that in the series.

Now, reinventing the wheel.... it has to be done once a market reaches a certain point.  It happens in every industry.... and I think Nintendo sees that the gaming industry has come to a slowed position.  No one here can say that ANY game that came out within the last 2 years has really been fresh (consoles .... handheld market aside).  Graphics only get so far.... then they stop impressing.   I have yet to be impressed with newer PC games, let alone the Xbox 360 games.

Personally... I'd like to see Zelda go back to Majoras Mask and Ocarina of Time.... BUT I want to see More wind waker style games... especially with sailing :D  man.. I loved that (even though many people got tired of it).  BTW... did you see how much influence in the motion / animation / fighting style..etc... that Wind Waker made on the new Zelda coming out?    Those videos are just impressive.

And furthermore... just remember, Admin powers overwrite global moderators :lol :D

†B†V† :hat
 
SpartanEvolved said:
Well, graphics only go so far but you you can do with them is limitless.
it may be limitless.. but I Am talking about the "wow" factor.... and the excitement based on graphics.

Look at Half Life 2... superb graphics, and I used think they were awesome (they still are)... and to say we cannot improve is stupid.

†B†V† :hat
 
No one here can say that ANY game that came out within the last 2 years has really been fresh

I have been saying this like a broken record, so here me now BV, because I'll be displeased if I have to say it again;

Shadow of the Colossus was a truly revolutionary game. No one had ever seen anything like it before, and nothing like it has come out since. It is a perfect example of what can be accomplished, even on current gen consoles, with a little imagination and a good amount of guts to go through with a project. Just because Nintendo seems to have come to a stand still with fresh ideas does not mean other companies have as well. In my opinion Nintendo is jumping the gun by saying that nothing innovative can be done, because innovative games are in fact being made.

A title that is approaching release, Okami, is another great example of current technology being used in completely innovative ways. No one has ever seen a game like Okami before, it is a completely new style of game, a genre unto itself. Even the multiplayer of Splinter Cell was something revolutionary, where one team plays in first person mode and the other in third. Nobody had ever played anything like that before, and the experience of playing a multiplayer match like that was completely fresh and innovative.

These are but a few examples of companies who are currently pioneering the industry. Updated technology will allow developers to pursue new ideas and games never before possible. You can move buttons around on a controller all you like, but at the end of the day the games themselves will still be the same. You may be interacting with the game in a new way, but the outcome will be the same. It's not like playing a game with a GC controller is different from playing a game with a PS2 controller, the outcome in the game is still the same. Whatever "new" games appear on the revolution could easily be played on a standard controller, except instead of moving you arm to obtain a desired result in the game you move your thumb. Upgraded technology will still be the main asset that allows developers to explore new ideas.
 
stealth toilet said:
I have been saying this like a broken record, so here me now BV, because I'll be displeased if I have to say it again;

Shadow of the Colossus was a truly revolutionary game. No one had ever seen anything like it before, and nothing like it has come out since. It is a perfect example of what can be accomplished, even on current gen consoles, with a little imagination and a good amount of guts to go through with a project. Just because Nintendo seems to have come to a stand still with fresh ideas does not mean other companies have as well. In my opinion Nintendo is jumping the gun by saying that nothing innovative can be done, because innovative games are in fact being made.

A title that is approaching release, Okami, is another great example of current technology being used in completely innovative ways. No one has ever seen a game like Okami before, it is a completely new style of game, a genre unto itself. Even the multiplayer of Splinter Cell was something revolutionary, where one team plays in first person mode and the other in third. Nobody had ever played anything like that before, and the experience of playing a multiplayer match like that was completely fresh and innovative.

These are but a few examples of companies who are currently pioneering the industry. Updated technology will allow developers to pursue new ideas and games never before possible. You can move buttons around on a controller all you like, but at the end of the day the games themselves will still be the same. You may be interacting with the game in a new way, but the outcome will be the same. It's not like playing a game with a GC controller is different from playing a game with a PS2 controller, the outcome in the game is still the same. Whatever "new" games appear on the revolution could easily be played on a standard controller, except instead of moving you arm to obtain a desired result in the game you move your thumb. Upgraded technology will still be the main asset that allows developers to explore new ideas.

A buddy of mine brought in to work today. Very awsome game from what I saw. Now I really didn't see much but what I did see I thought was really cool.

Sorry but Windwaker is a real Zelda whether you consider it one or not. Plus you don't have to wait, it's completely your decision to wait it out. Ive enjoyed Windwaker and plenty of other games from other consoles to keep me occupied till TP comes out.
 
Well, believe it or not I set my dissapointment aside and did actually play Wind Waker.

Like BV I actually enjoyed sailing. I don't know why, I thought it was fun. I just wish you upgraded your ship or something throughout the game, maybe if you could run around your ship tightening down ropes and swabbing the deck, I unno, whatever sailor's do. Either way, I thought that part of the game was cool.

As well, the story was pretty neat. It was a nice departure in the series, and for awhile I was actually completing tasks in the game to see the next cutscene, something I find very rarely happens in Zelda games. So that was good

Aside from that, the game was way too easy, there wasn't enough initiative to explore the high seas, and in general the game seemed to lack an essential Zelda feel (obviously this last part is strictly my personal opinion). And, in my opinion, the things I did like about the game I would have liked more if they'd have sported the graphics the new Zelda does. And I think generally, most people were like me in the fact that they were willing to forgive the graphic style so long as the gameplay was up to its usual standard, which most people thought it was. However, it was the first time (well, maybe 2nd, MM wasn't met with the greatest acception either) that people were apprehensive about a Zelda game until they played it for themselves. To me, it wasn't a true Zelda game if I had to overlook some aspects to make it fun, because I depend on Zelda to excel in every way. I have no doubt this new Zelda will.
 
Back
Top