Some more Paper Mario 2 info:
When last we spoke, there wasn't much for information on Paper Mario 2. We knew that it was in development and we had some nice screens to share. But then a build showed up and the world was let in on a lovely little demo for Intelligent Systems' action-infused RPG sequel that left us hungry for more.
The game starts out with Peach on vacation. She sends a treasure map to her dear buddy Mario and is then promptly kidnapped. Good ol' Peach - gamers can always count on her to get snatched up by a malicious overlord. Sweet Mario follows the map to Star Crystals (powerful but previously unknown artifacts) and, he hopes, to Peach. In the meantime, Bowser, who isn't the main foe of this tale, is on his own quest to discover exactly who is cutting into his lucrative villain empire. It appears that Bowser will be a playable character, but with what purpose and through how much of the game remains unclear.
Much like the N64 Paper Mario and its similarly-styled GBA partner Mario and Luigi: Superstar Saga, players will guide their team through a massive world, talk to many NPCs, upgrade their characters through experience points, and battle the deliciously cartoony forces of evil.
In our time with the game, we saw how the humor and dialogue mirror the recent GBA release in both style and tone. But where this Nintendo RPG will really outshine its handheld brother is in the scale of storytelling, environments, enemies, and combat dynamics.
Players will be able to change out the members of their party on the fly, even in battles. When the combat system is engaged, Mario and his teammates will be transported to a theatre stage. At the start, only a few audience members will be present. As the match progresses (using the timing-heavy, turn-based concept of earlier Mario RPGs), more spectators will show up. If players are doing well, the crowd will cheer them on -- earning Mario more points in his Special meter. When things go poorly for the plumber, audience members will start hurling trash onto the stage -- it's clear that style is as important as substance with this tough crowd.
Besides laying out the damage, Mario can time button presses to dodge attacks, use items like hammers and thunderbolts, and even opt to "appeal" to the crowd. Using Appeal during a match takes a turn and shows Mario turning to the audience and trying to get them a little more hyped up.
When not laying the smack down plumber style, Mario and friends will travel through a massive world. We don't know if a traditional overworld is planned for the areas between towns, but we do know that while in a village or castle, the game plays out like a 2D side-scroller. Players will be able to (at least in certain areas) move between the foreground and background, but camera rotation is definitely not an option.
With Paper Mario 2 coming out in October, the light at the end of the proverbial tunnel is near -- and we can't wait for this one to show up in our 'Cubes.
Source: August 2004 Game Informer