Square-Enix is being a punk to Virtual Console!

MegaDrive20XX

Segatron Genesis... call me the wizard.
http://www.1up.com/do/newsStory?cId=3158958



This is according to an interview with Square Enix rep Shinji Hashimoto in the Japanese magazine Nintendo Dream (handily translated and transcribed by IGN). Hashimoto had this to say specifically about bringing Square Enix's revered RPG franchises to the Virtual Console:


"We feel that the Japanese game market still requires [physical] media. Also, FF and Dragon Quest are played by a wide range of users, from children to adults, so there are limitations when you consider the problems that we would have with billing systems."


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MegaDrive's Advice: he needs to shut up, take the money, and give us some Bahamut Lagoon, Chrono Trigger, Super Mario RPG, Secret of Mana, and Seiken Densetsu 3 (Secret of Mana 2) on the Virtual Console
 
This really sucks. One of the games I want the most on Virtual Console is Chrono Trigger, which was never released in Europe on the SNES.
 
Retro Hero said:
This really sucks. One of the games I want the most on Virtual Console is Chrono Trigger, which was never released in Europe on the SNES.

Is it true that Final Fantasy 6 was never released in Europe until the PS1 port arrived?
 
Americans thought it would be funny to name every other Final Fantasy after the previous one, cherry.
 
Boom$ickle said:
Americans thought it would be funny to name every other Final Fantasy after the previous one, cherry.

Actually the Japanese started that.

Btw, here's a funny story about a Final Fantasy Game with the same name..but different game..

Final Fantasy Mystic Quest SNES (USA)
Final Fantasy Mystic Quest (Europe) (Was really Final Fantasy Adventure in the USA, but was really "Sword of Mana" on GBA)
Final Fantasy USA (The Japanese port of the SNES game, since it was the first and only FF game programmed by the US divison of Squaresoft at that time)
 
Homicidal Cherry53 said:
Okay, what is the deal with all the different FF names. 5 IS 3 4 IS 9 23 IS 7!!!! IT MAKES NO SENSE!!!!!!

IIRC, they pulled a Super Mario Bros. 2. They felt it's be too difficult for us simple-minded Americans. :lol
 
Nova said:
IIRC, they pulled a Super Mario Bros. 2. They felt it's be too difficult for us simple-minded Americans. :lol

Yeah, the real SMB2 was merely a harder version of the first one. Wasn't it released in the U.S later as "Super Mario Bors: The Lost Levels" or something??

As for Square-Enix, they'll soon see the popularity of the VC and jump on the bandwagon. Or they have something else up their sleeves...
 
Dart said:
Yeah, the real SMB2 was merely a harder version of the first one. Wasn't it released in the U.S later as "Super Mario Bors: The Lost Levels" or something??

As for Square-Enix, they'll soon see the popularity of the VC and jump on the bandwagon. Or they have something else up their sleeves...

Yeah like giving all their older games to sony for the PS3. >:(
 
Dart said:
Yeah, the real SMB2 was merely a harder version of the first one. Wasn't it released in the U.S later as "Super Mario Bors: The Lost Levels" or something??

Let's break it down history-wise shall we? :) *Taken from the SNES SM All-Star* thread that I wrote a long time ago....

1986- Super Mario Bros. 2 was released in Japan on the Famicom Disk Drive. After hearing consumer reports, claiming this game was "too hard" for their audiences, Nintendo of Japan felt the US Audience may feel the same way, so they underwent an entirely new version of Super Mario Bros. 2

1987- Doki Doki Panic (translation Run! Run! Panic!) was released in Japan on the Famicom Disk Drive. This quirky Arabic fairy tale, based on a Fuji TV cartoon show. Was the original game that gave the inspiration to our Super Mario Bros. 2. The main story focused on 4 characters trying to save their baby twins (Mama, Papa, Brother, and Sister)
Papa character turned out to be Mario, and the others Sister= Princess, Brother=Toad, and Mama= Luigi. The games are pretty much EXACTLY the same, except there is no run-button to hold down and the enemy and object sprites are totally different compared to ours.

1988- Super Mario Bros. 2 hits the USA, we were totally ignorant on what we had just recieved and loved/hated it to death, yet we are all guilty of playing it. Yet gave birth to the famous "MARIO MANIA" era of the late 80's. This is by far the most debated Mario game in history, next to Super Mario Sunshine on Nintendo GameCube in my honest opinion.

1988- Meanwhile in Japan, the Famicom cart Super Mario 3 was already released without us even knowing...good ol' marketing for the USA to keep secrets =)

1990- We finally recieved Super Mario 3 after a 2 year delay

1992- Back in Japan, after they discovered the USA had an exclusive Super Mario Bros. 2 edition the fans were jealous and demanded this game should be released! So it was released on Famicom cart under the name "SUPER MARIO USA". Which was silly to name, since many American ported games tend to get names like that, for example "Final Fantasy Mystic Quest" on SNES is called "Final Fantasy USA" in Japan :)

1993- Super Mario Collection (J)/Super Mario All-Stars was released in Japan and USA at the same time, Nintendo finally confessed what they had done for the past 9 years with the Mario series...

1994- A special edition cart of Super Mario All-Stars was released as a pack-in for people who bought the system bundle. If you find this baby, I'm sure you'll never turn off the SNES, has an orange label...It's an AMERICAN exclusive release btw..it's Super Mario All-Stars + Super Mario World....5 in 1 cart...the title screen even has Yoshi in the picture!
 
Mai Valentine said:
Well I'm sure that Nintendo has the rights to at least Super Mario RPG: Legend of the Seven Stars. I mean it's got Mario in it!

That's debatable, since Squaresoft's name is on it...but you are correct.

Reminds me of the time when "Grabbed by the Ghoulies" came out for Xbox. The commerical claimed "FROM THE MAKERS OF DONKEY KONG COUNTRY!" and I thought to myself "Hey they can't do that, it's using a Nintendo copyrighted name for a Mircosoft product.

Turns out, what I learned regardless of the name of the game, if it includes a full title with a name of some other company, you can legally copyright it to the original programmers of that game.

for Example "Namco-Bandai"....if Bandai wanted to make a Pac-Man game, it's perfectly okay, because both companies have to agree before the game went into production to legally use the name with proper consent.
 
I think the reason that FF probably won't come to the virtual console is because square-enix has recently re-released them on gba and FF3 on ds (which i bought on monday :woot)
 
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