The pros and cons of a Universal Console

stealth toilet

Moderator
This idea came up in another thread, but I think there's enough discussion to be had surrounding it that it deserves its own thread.

I guess the ultimate question here is: In the future, would you like to see the games industry move towards a universal console?

Given your answer, why or why not? Are there other conditions that would have to exist for you to get on board? Are there other alternatives?
 
It can't work. Yes, it would be nice to pay $400 and be able to play every new game made, but that is not how the world works. Competition is necessary in a market if the consumer wants to "win". Games would become more expensive, for sure, and almost certainly of less quality.
 
They fight too much like cats and dogs, I'd say. They never agree, they make too much money on "execlusive" games I think.

I want to see it happen, honestly I do. It's just I think they do these things on purpose, because if there isn't any competition or variety, they can't make the excellent profit.

An example of this, is when a popular title comes out. Let's say, COD MW2 shows up. Now if there was only ONE universal console and this game sold out in your city on the first 2 days, would you be ticked? Maybe.

Now in our reality, when we have two consoles like PS3 or 360 for example, we have that choice. You can say, "Oh shoot, the 360 edition is sold out, but there's some copies of PS3 edition left over!" That's what I like, because no matter what, we're going home with the game we wanted so badly for those of us who have both platforms.

Yet like I said, one console only that everyone has, is going to hinder on your purchase if EVERYONE is after that title.

I think Robert Frost put it best to have "Two roads diverging". Let alone one, because life needs choices regardless of what it could be.
 
Your talking about something that would be a universal standard, sort-of like a VHS or DVD player. The whole industry would have to be totally built around the games, and not “My systems better than yours” supported by first party licenses. The question would be, “Who would come up with that standard?” Could the Hardware manufacturers let the walls down and come together around the same table? If I remember correctly, was not this the mission of the 3DO at the time? Or am I thinking of something else?
 
Pro- Save money on buying 2-3 consoles
Cons- Boooooooring! Sure, we all say fanboys and fanboyism sucks, but in reality that is what keeps thing fresh and fun! Maybe a bad analogy, but imagine sports without any friendly banter between teams and fans, how boring would that be!?
 
to be honest the only issue i have is that on-line from the 360 cannot communicated with on-line of the ps3.... if they could solve this problem.. in my opinion they would be no need for a universal console... because it's sad when i hear "oh you got SFIV.... but for 360? that's too bad i have the ps3 version"
 
pro- save alot of money
con- It would diminsh the number of titles you have to choose from. Though I'm not convinced this would be a huge problem like some think the third party game manufacturers come out with pretty good stuff and they couldn't be to lax or run the risk of people losing interest all together.
 
I don't believe you would save money in the long run. Prices could be set at whatever they want. If you could sell each game for $5 more, why not? You don't have any other options.
 
Pros:

- No more console wars
- Everyone will get to play every game
- Software production costs would drop (games would be cheaper)

Cons:

- Instead of console wars, you'd have developer wars (OMG Teh Squeenix is so much bettAr than Level-5 lolomgroflchopter)
- The console's manufacturing costs would be up to the manufacturer, which could be good or bad I guess.
- No real face of the console could be selected because so many icons are already out there (I.E. Mario, Master Chief, Kratos, etc)

Just taken from my blog I made on GT...lol.
 
PROS:All Of The Above

CONS:The one thing I can think of,I'm not sure.What if someone develops a new gaming format on top of the already universal format.Wouldn't that make the existing system obsolete?

I'm not a computer expert,take it for what it's worth. :)
 
SpartanEvolved said:
Competition is necessary in a market if the consumer wants to "win". Games would become more expensive, for sure, and almost certainly of less quality.

I disagree.

I don't really know where to begin to address this statement, because it really is one of economic ideology more so than it is one about video game console preference. I do think the two concepts are related, but I don't want to:

1) Get in over my head discussing economics that I'm really not qualified to speak at length about

and

2) Get into a boring conversation about economics. :lol

I will say this much though. The assumption that a business would like to bamboozle their customers, and only refrain from doing so because their competition does, says more about the vice of a capitalist economy than the virtue. If we truly believe that Nintendo, Microsoft, and Sony don't actually care about video games and just want our money, then I don't think we ought to support any of them. That's certainly not an ethic I want to buy into or be a part of, and to perpetuate such a situation seems counter-intuitive and, inevitably, ineffective. The public can put pressure on private institutions to change their business practices just as other private institutions can.

Additionally, I don't believe a Universal Console, or a Universal console standard, would eliminate competition. Game developers will still compete with each other for a customer's hard earned dollar, although now they are doing so on a much bigger playing field.

I may write more later, but I'm not sure. All I know is that right now it would be pretty sweet if I could walk into a video game store and play any game I saw there on the console I own.
 
Here is possible con they start making consoles so last years model is too slow to read any of the new games released forcing us to shell $500 every year in consoles or have piece of junk that freezes every 30 seconds.
 
I think the competition between companies making the same universal console would eliminate any junkie models. A company would not last that long, because you or I would buy our console from someone else.
 
retro junkie said:
I think the competition between companies making the same universal console would eliminate any junkie models. A company would not last that long, because you or I would buy our console from someone else.
Yeah your right about the junkie models however it could still reduce the life expectancy of a model by several years and there by give us an increased cost.
 
One console would be at best, wishful thinking. I will explain why:

First and foremost, it would be illegal in North America for several companies to formally agree to sell and develop for one console. Why? Because it could be considered a monopoly and gets into price fixing. Having any sort of legal or contractual agreement between the companies to produce/support only that product would not be allowed. Simply put, if it were the only console, the developers could charge whatever they want.

In this situation, in a capitalist environment one of two things (or both) nearly ALWAYS happens.

1. Companies can form unofficial, or unspoken agreements. These are technically illegal, but there is no easy way to prove they exist. So companies A, B and C get together and verbally agree on a business plan and have to 'trust' each other. Now if one company were to break the agreement, say company B decides they are coming out with their own console secretly to make more money on their own. There can be no legal retribution from A and C towards B. So there is a big temptation.

This is call "Prisoners Dilemma", from wikipedia:

In its classical form, the prisoner's dilemma (PD) is presented as follows:

"Two suspects are arrested by the police. The police have insufficient evidence for a conviction, and, having separated both prisoners, visit each of them to offer the same deal. If one testifies (defects from the other) for the prosecution against the other and the other remains silent (cooperates with the other), the betrayer goes free and the silent accomplice receives the full 10-year sentence. If both remain silent, both prisoners are sentenced to only six months in jail for a minor charge. If each betrays the other, each receives a five-year sentence. Each prisoner must choose to betray the other or to remain silent. Each one is assured that the other would not know about the betrayal before the end of the investigation. How should the prisoners act?"

When this example is applied to businesses in the real world, most or all of the companies will attempt to break the deal for their own benefit. Even if collectively it will hurt them all. This is how you get ahead in business. It's what happens when one of the companies does not have some sort of 'big stick' to wave at the other companies if they get in line. An example of this is OPEC, whom one of the 'countries' has the ability to put the others out of business should they attempt to break the agreement.

In gaming there is no such big stick. In-fact, the 2nd thing would happen regardless.

2. Another company would come along, and make a console that does things people wanted the one console to do, and people will buy it for that. Attempting to make one universal console would only open up more of a market for an alternative one.

So, thats why I believe it could never happen. And even if it did, (my opinion, i can't say forsure) the one company would probably be less obligated to put out new features or make the console of any quality to begin with. I would prefer the continued advancement of technology to get more buyers, not a stagnated console. So i would not care for that option anyways.


As for the network console posted above:

It's an interesting concept, but I don't believe this will be the 'future' of gaming. It may very well have a market, but it's no means a step to a Universal Console.

The biggest flaw is the one mentioned in the article. You will need a decent, if not killer internet connection to be rocking out these games even in standard definition. I don't care how big of server farm this company has, you still have to have access to, AND PAY FOR a good connection. If any of you pay for your high speed internet you will note, that this is not cheap.

Not saying its not a good idea, for certain people this is a good idea.

As for the price, it may seem like your getting a good deal, but you really need to think about it. It's the whole 0 dollar cellphone idea. You have to pay to subscribe. The effective cost of this system is higher then the playstation 3 after you've had it for under a year. People complain about the cost of a Playstation three, but think about it.

PlayStation 3 = 399.00 Canadian + (plus internet connection, if you want to play online)
Xbox 360 = 299.00 but 109/per year for xbox live, so if you want online play, 2 years later its more costly then the PS3. (plus connection fee)
Live Box = say $100 dollars, + subscription fee + internet fee per year

So look at the 'effective' price of these consoles over the time you own them? No one console can meet all the needs of one gamer. Say your going to buy an internet connection anyways, or perhaps your area cannot get affordable high speed internet? The console you choose will depend on your situation.

However it is impossible to say its a cheaper solution, unless your only playing your live box thing for a year and tossing it out a window, infact its easier to say it WILL cost more. At least 5 years down the road, i can blow the dust off my PS3 and Xbox, slam an old game in and play at my farm.

End of Essay. :P haha
 
stealth toilet said:

All I got to say is, "we'll see how it goes."

I like this idea a lot, but I don't see it being very practical unless you live in or near a big metropolitan area. Rodney pretty much said what I was going to say, but I would like to add that you're forced to play on a connection that is not going to be up 24/7. Not everyone has online connections, and even then, the US has horrible online infrastructures. With ISP's putting caps on internet traffic as well, you'll have to begin dealing with them just to be able to play a game. If you go past your quota, you will not only not be able to play games, but log on to the internet as well. You're relying too much on other services. Services that can go out at anytime for any reason. Not to mention hackers. All of these reasons are why cloud computing in general will not take over as people believe.

In the end, I hope it works but, it should be a complimentary system, not the only system.
 
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