Top 10 game journalism cliches

http://www.gamespot.com/pages/news/show_blog_entry.php?topic_id=26310780&sid=6188466&action=convert&om_clk=latestnews&tag=latestnews;title;1

A great little list of the most common (and annoying) cliches in gaming reviews, gaming news articles, etc. Although, I'll admit, I've written several cliches in my reviews (6, 5, and 4 mostly) I cannot agree more on how annoying some of these can be.

Reviews broken into standardized sections is probably the one I really can't stand. Honestly, if I see a review like that, I just can't bring myself to read it. XD
 
well this is why i can't work as a videogame reviewer.. first my grammar is horrible when it comes to essays like this (yet i got an A in english... my teacher is weird XD) and second.. i can't do anything without breaking it up in parts and besides, normal reviews are just broken up reviews that don't exactly tell you what they are going to talk about.
 
Zidart said:
normal reviews are just broken up reviews that don't exactly tell you what they are going to talk about.
Not exactly. While yes, normal reviews have some kind of organization to them, that could be compared to the broken up reviews, the fact that there are no headings forces the reviewer to put in segways (if they want their review to flow that is). Segways link together the various sections that would be explored in a divided review, to give an overall picture of the game. So instead of having separate reviews of the individual sections of the game, you have a full review of the overall game.
 
Yeah, I remember when I wrote a review for the game addicts section of this site BV wanted it broken up into sections. I had a good conversation with him discussing what exactly would fall under the "controls" section and not in the "gameplay" section, and ultimately I didn't really get it. Reviewing a game should be an essay discussing the whole package, and how the combination of all the elements either works or doesn't.
 
I hate writing a paragraph for each aspect of the game. When I review something, I just wanna talk about the game. Don't rate everything, no one really cares about that, just share your experience.
 
I really do fall into these. I do. :lol Hopefully now reading this, I'll get better when reviewing my games.
 
fhqwhgads said:
I hate writing a paragraph for each aspect of the game. When I review something, I just wanna talk about the game. Don't rate everything, no one really cares about that, just share your experience.
Yeah but a review needs organization, to a certain extent. You don't want everything segregated into different paragraphs (something I'm somewhat guilty of), but you don't want just completely random thoughts everywhere. I think a balance of the two (leaning much more towards just talking about the game in general) is the best for reviewing games.
 
why not jsut review the game the way you want??? i mean nobody is paying or grading me for reviewing a game, and seriously is my opinion and i wanna show it the way i want it
 
Zidart said:
i mean nobody is paying or grading me for reviewing a game, and seriously is my opinion and i wanna show it the way i want it
Not you, but I think a professional reviewer has an obligation to review the game as well as they possibly can, to give the reader a picture of what the game is really like. I think this is far more effective if you don't break down the review into specific parts, so it's really annoying to see people getting paid for these things dividing their reviews into sections.
 
Personally I do better reviews in sections. The sections help me with my thought process and I also like to do individual scores for things like graphics, music and such that add up for the final score. I also think if you do an audio/video review sections is probably the best selection for the review.
 
fhqwhgads said:
What if they're better at doing it in subsections?
Then they shouldn't be reviewing video games because they don't have the ability to convey the overall quality of the game. Rather, they can only take it piece by piece which doesn't give you an idea of how good of a game it really is, altogether.
 
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