XBN scores - Oct. issue

Mai Valentine

Moderator
Fable 9/10
ESPN NHL 2K5 7/10
NHL 2005 9/10
Pro Fishing Challenge 4/10
Cabela's Deer Hunt 2005 Season 4/10
Silent Hill 4: The Room 6/10
Army Men: Sarge's War 3/10
The Guy Game 0/10
Shellshock: Nam '67 4/10
Yager 7/10
Galleon 4/10
Room Zoom: Race for Impact 4/10
Burnout 3: Takedown 10/10

If anyone wants the details, let me know.
 
I'm gonna get the guy game! Lol j/k Mai...Could you give me the scoop on Burnout3, like why it got such good scores?
 
From XBN:

Here it is in a nutshell: Burnout 3: Takedown is, hands down, the best arcade racer ever made. Ever. If you're OutRun 2, or anything other than a Need for Speed collect-a-thon, fear the name "Burnout," because this is what the world's been waiting for. Like the name of the game suggests, your aim is to total the competition on the way to the finish line. How you do it is entirely up to you, and Takedown encourages offensive experimentation by way of walls, incoming trucks, and those pesky center dividers.

But why ram when you can just outpace the pack? For the almight burnout meter, of course, which--when filled--gives you an unbelievable explosion of speed through Takedown's dense, lively and diverse environments. With only a scant year and a half between Burnout sequels, the amount of content Criterion managed to squeeze into the game is amazing. Whereas previous efforts have come up short in terms of locales and unlockables, Takedown is masterfully paced, jetting you across three different continents to fulfill new objectives.

Get medals in road rage, for example, by taking out a fleet of fellow racers, or earn cash in the newly integrated crash mode, which lets you apply slow-motion "aftertouch" to your vehicular pileups for maximum collateral damage. Like its predecessors, Takedown is tuned for a perfect balance between risk and reward, often goading you to stretch for just one more boost multiplier or wall takedown--at the peril of losing your hard-earned lead. Even the brutal, trauma-inducing fender benders are rewarding to watch.

Those who venture on to XBOX Live with Takedown will discover the philosophy of the series goes hand in glove with online dashes. By playing on the fact that most multiplayer races devolve into running your opponents off the road, Takedown feels as gut-wrenchingly intense as it is a natural extension of your competitive instinct. Those who play the game for some time will find themselves faced with the inevitable question: Is there another racing game you'd rather be playing right now? To which the answer is a resounding no.

I can definitely attest to that. I had a lot of racing games before, but Burnout 3 is all I need now. :)

IMO, Burnout 3: Takedown = Best. Arcade. Racer. Ever.
 
Hehe ok that settles that, I'm buying this game!!! A shame it wasn't put out for cube too but w/e...
 
its not whatever :lol

don't get me started on this issue again. I am still waiting for EA's response!

As for silent hill 4... that seems like a low score for the series... doesn't it?

†B†V† :hat
 
Yea, SH4 did get a lower score than the others but I think I'll still pick it up to tide me over till RE4 :p.....

P.S. What, did you actually conatct EA? ;D
 
x2 said:
 
   Yea, SH4 did get a lower score than the others but I think I'll still pick it up to tide me over till RE4 :p.....

P.S. What, did you actually conatct EA? ;D

yes. I contaced EA and Criterion :lol



†B†V† :hat
 
SH4.........should not have been made into a Slient Hill game. It was originally called something like Room 302, and had no relationship to the SH series. The game was not getting well known, so in an effort to boost publicity (and sales) for the game, they changed its name and some minor sroty things.
 
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