Going off topic for a second here, but I'll just tell you my "philosophy" on L4D and the whole zombie genre itself. First off let me say that I love anything zombie related. I have since I was a little kid, but the whole zombie genre is changing, and for the better if you ask me, and L4D just didn't keep up with it. Nowadays it's not so much about pure zombie slaying it's about the humanity, the survival not only from the undead/infected but from other survivors and from the elements. Games like DayZ and shows like The Walking Dead have picked up on this and have done it very well. There's a massive unexplored depth to the genre that has barely been looked into and to me L4D was just playing it safe in the shallow end of the pool.Grindspine said:Hated Left 4 Dead?! Blasphemy!!
You must have not been playing with a good party....
We do play CS: Source, CS: Global Offensive, and Team Fortress 2 regularly!
Yeah in that sense it is different from many zombie slaying games out there, but as I said the genre is changing and they went with the old proven "kill as many zombies as you can and don't die" method instead of taking a big chance like the DayZ mod. Now I know DayZ is not anywhere near perfect, but it sure is a step in the right direction. In L4D you're always armed somehow whether it be you pistol, a machine gun, or a chainsaw but in DayZ you feel extremely vulnerable and at the mercy of the hoard and other survivors.Grindspine said:Perhaps I view Left 4 Dead differently. It was the first team-based game that required you to make decisions like when to leave a team mate behind to die or when to go back and save them. It is difficult to run ahead and make it on your own when a single special infected can incapacitate any one survivor. I have never played another FPS game that really required one to look out for their team mates like L4D requires. It brought a team-based play to the genre that really required cooperation.