A Question of Dire Importance!

stealth toilet

Moderator
Can Xbox 360's be LANned together without Xbox Live?

I ask because back in the days of the first Xbox my friends and I used to round up a couple TV's and a couple systems (and a ton of controllers) and play some 8 or 12 player Halo, and it was a ton of fun. Recently I think we attempted doing the same thing with CoD4, but for one reason or another we were unsuccessful. I know some games will restrict a console to one or two players as soon as it detects any kind of network, so that may have been why we gave it up, but we were also concerned that we couldn't make the consoles talk to each other unless we had active Live accounts on both.

So the question stands, how can 360 systems be LANned (if at all), and what games do you recommend (if they can)?
 
Yes. The 360 still has the original Xbox 1 style of LAN setup.

I know Gears of War and Halo 3 still has "LOCAL LAN PARTY" mode. Most Xbox Live Arcade games have this feature, such as DOOM and Duke Nukem 3D
 
CoD4 can LAN just you need a console/tv ratio equal to the amount of people playing, only one person per tv/console only sadly.

Probably the best game to LAN would be Halo or Halo 2. =P
 
Fr0dus Maximus said:
Probably the best game to LAN would be Halo or Halo 2. =P

'Nuff said here. :p I remember in High School we had a LAN party in one of the class rooms. :lol It was pretty funny when I beat them (or got really close in some matches).
 
Fr0dus Maximus said:
CoD4 can LAN just you need a console/tv ratio equal to the amount of people playing, only one person per tv/console only sadly.

Terrible. Do they seriously expect 5+ people to get 5+ TV's, 5+ 360's, and 5+ copies of the game, just to LAN CoD4?

*Sigh* I don't understand why decisions are made to make a game less fun...
 
mastermario said:
Nope, they expect you to man up and play on xbox live. :p

Man up? More like sell out.

That's BS, seriously. Why should I have to pay $50 a year just to play a game with a friend in the same room as me? Does anyone else remember the good ol days when buying a multiplayer game actually meant you could play the game with other people?

Terrible, just terrible.
 
stealth toilet said:
Man up? More like sell out.

That's BS, seriously. Why should I have to pay $50 a year just to play a game with a friend in the same room as me? Does anyone else remember the good ol days when buying a multiplayer game actually meant you could play the game with other people?

Terrible, just terrible.

i do remember the good old days, and i do feel the same as you, on-line is fine and i enjoy playing on-line but there's nothing better than being in the same living room with your friends having a good time and some drinks (sodas for me though)
 
stealth toilet said:
Why should I have to pay $50 a year just to play a game with a friend in the same room as me?

PC and PS3 don't have that fee. ^_^

And Online Multiplayer is so you don't have to have a friend in the same room as you.

Does anyone else remember the good ol days when buying a multiplayer game actually meant you could play the game with other people?

The era of having LANs is coming to an end. Everyone needs to have their multiplayer online instead of LAN due to the fact of it's convenience. And it's due to that effect is why people haven't been setting up as many LANs as they used to, and because of that less people have been to a true LAN. And with less people the more it seems absurd to some to get together, bring their PC's consoles and such, and play a couple games. And this is why developers are gearing their games toward the online aspect of multiplayer and leaving the LANer's in the dust.
 
stealth toilet said:
Man up? More like sell out.

That's BS, seriously. Why should I have to pay $50 a year just to play a game with a friend in the same room as me? Does anyone else remember the good ol days when buying a multiplayer game actually meant you could play the game with other people?

Terrible, just terrible.

Man up! And you are playing with other people. Otherwise it wouldn't be called mulitplayer. :p

To be honest, I haven't played a multiplayer game yet that requires Xbox Live. Can anybody name any?
 
CreepinDeth said:
Man up! And you are playing with other people. Otherwise it wouldn't be called mulitplayer. :p

To be honest, I haven't played a multiplayer game yet that requires Xbox Live. Can anybody name any?

ShadowRun I believe.
 
Fr0dus Maximus said:
PC and PS3 don't have that fee. ^_^

Right, but every single person who wants to play has to then buy a console/PC and a copy of the game. That's a lot more expensive than an extra controller. And, I know you were kidding so I don't mean to correct you by saying this, it still misses the point of playing video games with other people, in real space-time, not in the virtual world. :lol

Fr0dus Maximus said:
And Online Multiplayer is so you don't have to have a friend in the same room as you.

If that was truly the sentiment then I wouldn't be complaining at all because split-screen, single console, multiplayer experiences would exist on every game that supports online. The problem is that online multiplayer is moving from what it once was, a back-up option, to being the only option.

Fr0dus Maximus said:
Everyone needs to have their multiplayer online instead of LAN due to the fact of it's convenience.

Is it more convenient to buy 8 Xbox 360's, 8 copies of one game, 8 separate Live accounts, and round up 8 different TV's, than it is to get 2 consoles, 2 TV's, 2 copies of the game, and 8 controllers together?

It's also not convenient when I'm at someone else's place, or they're at mine, and in order to play a game together we have to be in two separate locations. Not only is it inconvenient for one of us to then leave and go home, but it also cheapens the experience by forcing us to play something separately when the initial reason to play it was to play it together.


CreepinDeth said:
To be honest, I haven't played a multiplayer game yet that requires Xbox Live. Can anybody name any?

In the past 6-8 months?

GTA IV (I know you've played this one Creepin :D)
Too Human
Civilization Revolution
C&C Red Alert 3 (understandable, but the game is engineered for two people to play through the campaign -- not an option w/o Xbox Live)
Fallout 3 (again understandable due to the nature of the game, but the PC supports online multi...)

These are just a couple games I thought of off of the top of my head because my friends and I own them and found out after buying them the advertised multi was online only. There are several others we didn't buy because we caught the "online only" portion in time, and if I go further back in time I'd find several more

Plus there are a ton of games out there that only support 2 player split screen, or some sort of scaled down splitscreen mode (though quite rarely is any splitscreen mode added at all) in addition to the fully functioning online multi that supports 4 players or more (4+ players would ideally also occur via LAN for offline multil, but it rarely is, such as in CoD 4).

It just sucks how the industry seems to be moving toward a "one console, one TV, one player" experience when the majority of time I spend playing games is when I'm hanging out with friends. Also, given the statistics for Xbox Live subscribers per Xbox 360 owner this direction is obviously out of touch with Microsoft's actual customer base as well, so its not just me that's getting left out in the dust.

I'm not saying every game should support offline multiplayer to please people like me, it's not the single player experience in general that I'm attacking, but if a game sports online multiplayer, its equivalent (or even slightly scaled down version of it, take out some particle effects, that's fine) in offline gameplay should exist, and it should take advantage of the amount of controller ports per system. Online is great, but it shouldn't be the main focus, or the only focus, of creating the best multiplayer experience possible.
 
Back
Top