Diablo II

Grindspine

Moderator
I've gotten bored lately and fired up Diablo II: Lord of Destruction again recently.

US East, non-ladder, mostly play druid, necromancer and amazon...
 
Grindspine said:
I've gotten bored lately and fired up Diablo II: Lord of Destruction again recently.

US East, non-ladder, mostly play druid, necromancer and amazon...
Wish I could play with ya' but I dont have the expansion pack. :-\
 
Someone still play this? Maybe I'll see if I can locate my copy and meet you online. Just look for an Assassin called LadyGrey. (again, if I can find the copy somewhere.)
 
My two main accounts are *godslept and *godsbane. I have a couple others, but those are pretty much just spare/mule accounts.

I've got two fury werewolf druids, one lvl 80 some, the other lvl 73, two hybrid amazons (bow & javelin) also at 80 something and 73, a bow-only amazon at lvl 96, tri-elemental sorceress at lvl 90, two poison daggermancers at lvl 77 and 85 and three mage necromancers all over level 80.

I'm going out of town this weekend, but might be on realm quite a bit during the evenings next week.
 
Houston, we have a problem. ;) My characters hardly ever reach beyond level 40, or 50 on a rare occasion. The reason is so simple as I get bored with such high levels. It just doesn't get any interesting any more. We have all the skills we want, so what's left? We're just running around aimlessly and killing random enemies to get treasure to kill even more random enemies we find when running around aimlessly.
 
Most of my characters reached those levels back before the horrid 1.10 patch. It didn't really get that boring until you got to level 80 some. After level 80, there was always 80+ exclusive cow running. There's only so much of that you can do with out getting bored though.
 
I actually like the 1.10 patch. It makes many previously useless skills rather good, and we finally have a useful necromancer. But slightly off topic, ever heard of Champions of Norrath? I got it yesterday and kinda like it. It feels and plays quite a bit like a console-Diablo and is really fun.
 
Never heard of that one. Ironic that you think that 1.10 made necromancers better. Sure, poison damage is boosted, but the amount damage that hell mode monsters inflict keep any necromancer from being able to get even one hit in at times. The gear with huge poison bonuses keeps you from using gear with much-needed life leech or damage reduction as well.

And Trang-Oul's necromancer set made three of my necromancers completely useless. The bug that affects casting rate makes bone spirit/spear nearly worthless with Trang's set.
 
But the early, useless skills boost the later skills, making them a lot more useful. This makes golems very useful, and all those Bone skills boost each other as well. Sure you can't hit a monster with your fists, but that's why you got yourself a Bone Spear. Let the golem to the dirty work, and stay in the background with a spear. ;)
 
I always favored saving points for later, more powerful skills, so would focus on maxing out poison nova and bone spirit...

With the way it is now, you can't get maximum poison damage without maxing all three poison skills nor maximum bone damage without maxing the bone skills.

Also, I heard that the lower resist curse no longer improves the effectiveness of bone spells (magic damage type). Any idea if that's true?
 
I have never bothered much with curses and prefer closer combat. It gets more personal that way. :D (although I do like the necromancer with a golem and bone spear). Anyway, so what if you don't get maximum bone skill damage and all that without maxing out the bone skills? That is sort of the point. It means you have something to work with, it starts out great and gets better all the time. By the time you reach Hell (the difficulty, not the level) your bone skills are quite great compared to what they used to be.
 
I will admit that poison nova seems more effective, especially on my poison daggermancer that had both poison dagger and poison nova skills maxed out.

My sorc is MUCH weaker than in 1.09. She had maxed frozen orb, maxed lightning and lightning mastery and maxed hydra. Neither the lightning nor the orb seem nearly as powerful as before.

Also, the minimum damage on the amazon lightning fury (javelin skill) is extremely low now and guided arrow lost its piercing ability.

I guess I just didn't like the fact that I worked hard to make characters that were powerful and versitile, yet the new patch seems to favor specialized skills.

Still, I've played a bit of non-ladder lately, did some rearrangement of items and have my characters mostly how I want them now. Trying to trade for a Stormlash scourge is a pain!
 
Oh, yes. I see the problem. A character made pre-1.10 would most likely be weak, as you focused on skills that used to be useful. The problem is you most likely ignored skills you thought were useless, but after 1.10 these skills can boost other skills. What if you max out all the cold-spells for the sorceress? It could most likely make her really good again.
 
Nightwolf said:
Oh, yes. I see the problem. A character made pre-1.10 would most likely be weak, as you focused on skills that used to be useful. The problem is you most likely ignored skills you thought were useless, but after 1.10 these skills can boost other skills. What if you max out all the cold-spells for the sorceress? It could most likely make her really good again.

But then she'd be worthless vs. cold immune unless I was always playing in a group. I made my sorc to be a magicfind build, so playing in a group would most likely get anything good dropped stolen by a melee character. That kinda sucks if Blizzard wants someone to start over and make a new sorc (with more difficult leveling) after legitimately (without rushing) getting their characters up around level 90.
 
Or you could *ahem* get a life? :o :D (just kidding!) Either way you will find pro's and con's. And as for melee characters stealing, you can rush in when a powerful monster are about to die and get things. Or trade with other people.
 
Yeah, heh, I did get a life after the 1.10 patch came out and I broke up with my annoying ex girlfriend.

Maybe that's why I don't like Diablo II as much now. People really have to spend A LOT of time to level up characters, which makes it not worth it to me.

Speaking of addiction & Blizzard games, my roomie and his fiance are SLAVES to World of Warcraft...
 
Grindspine said:
Yeah, heh, I did get a life after the 1.10 patch came out and I broke up with my annoying ex girlfriend.

Maybe that's why I don't like Diablo II as much now.  People really have to spend A LOT of time to level up characters, which makes it not worth it to me.

Speaking of addiction & Blizzard games, my roomie and his fiance are SLAVES to World of Warcraft...

I heard about a woman in the hospital giving birth to her first born kid. Know what the father did? He sat with a laptop outside the room playing EverQuest! :o Now that's slavery! :D
 
Nightwolf said:
I heard about a woman in the hospital giving birth to her first born kid. Know what the father did? He sat with a laptop outside the room playing EverQuest!  :o Now that's slavery!  :D

Granted, speaking as a moderator of a videogame forum with a game minimized in the background, but some people really need to get lives outside of games... ::)

(I have a good excuse though, I'm moving in a month back to my home town, where I have a life, so games are just killing time for now.)
 
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