Certainly, a good story doesn't hurt a game. However, are they necessary for a game to become enjoyable? I wrote a blog a couple weeks ago on this on GameTrailers, and I figured I'd see what you all thought.
Personally, a game doesn't need a good story, depending on the genre. I believe that RPG's rely on a good story and narrative to drive players towards wanting to continue on to the next portion of the game. However, games like Mario, Left4Dead, and numerous other games rely on game play mechanics, variety, and overall fun factor and succeed in doing so.
Anyways, what are your thoughts?
My original blog is here in case anyone wanted to give it a look as well (warning: some language): http://strubes.gametrailers.com/gamepad/index.php?action=viewblog&id=428206
Personally, a game doesn't need a good story, depending on the genre. I believe that RPG's rely on a good story and narrative to drive players towards wanting to continue on to the next portion of the game. However, games like Mario, Left4Dead, and numerous other games rely on game play mechanics, variety, and overall fun factor and succeed in doing so.
Anyways, what are your thoughts?
My original blog is here in case anyone wanted to give it a look as well (warning: some language): http://strubes.gametrailers.com/gamepad/index.php?action=viewblog&id=428206