Do you think Guild Wars is an MMORPG?

Do you think Guild Wars is an MMORPG?

  • Yes

    Votes: 3 42.9%
  • No

    Votes: 4 57.1%
  • Undecided

    Votes: 0 0.0%

  • Total voters
    7

Bluevoodu

Site Founder
Yes or no?   PLease discuss why you do or do not think so. 

I am curious as I see it as a candidate for being an MMORPG.  I mean, it has a lot of the elements of an MMORPG.  Does the company that made Guild Wars call it an MMORPG?


Discuss... and please keep it friendly :)



BV :hat
 
I again argue that GW is in fact a MMORPG because it is similar to the Diablo games which have been prominent MMORPGs for some time
 
Well the main reason people dont consider it a MMORPG is because people are only interacting in cities rather than the entire game.

Here is an argument that someone made in another board.

"But you arent in the same persistent world as everyone else"

"It's an MMORPG if Diablo is."
 
From the Guild Wars website FAQ:

Is Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)?

Guild Wars has some similarities to existing MMORPGs, but it also has some key differences. Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, loot stealing, and standing in a queue in order to complete a quest.

Guild Wars takes place in a large virtual world made up of many different zones, and players can walk from one end of the world to the other. In Guild Wars much of the tedium of traveling through the world has been eliminated. Players can instantly return to any safe area (town or outpost) that they have previously visited just by clicking on it in the world overview map.

Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience. Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild. As characters progress, they acquire a diverse set of skills and items, enabling them to use new strategies in combat. Players can do battle in open arenas or compete in guild-vs-guild warfare or the international tournament. Engaging in combat is always the player's choice, however; there is no player-killing in cooperative areas of the world.

Players in Guild Wars can play with or against players from around the world in the global tournaments and arenas. And while players are initially placed in a region based on their selected language (so that there is a greater likelihood that others will be speaking their language) they can join up in the always-available International District to form parties and to play with anyone from anywhere in the world.
 
AresGodOfWar023 said:
"But you arent in the same persistent world as everyone else"

"It's an MMORPG if Diablo is."

Hm... well.... I say to quote #1.... you are in a persistent world in the cities... there are a large # of cities.....

AND whoever is in your party is in a persistent world as well... it is like Phantasy Star Online.... the only people that can play are those that joined up with your game or are invited in your party.
Its a Massive game... it is Multiplayer (especially with the teams / groups), and it is an online RPG. I personally think this has all the bases covered.

Bv :hat
 
it feels like an MMO but has the control of a regular RPG
(no farming, item stealing)
 
Of course it's not an MMORPG; you don't have to sell your first born to pay the monthly fee! *ba dum tink* :lol

Thank you, thank you. I'm here 'till next Thursday.

In all seriousness though, I think it has most of the qualifications. It does lack some major features that I thoroughly enjoyed in FFXI. Not that I don't like Guild Wars (I think it's an incredible game and it likes to take some free time away from me), but it's quite shallow in comparison to pay-to-play MMO's out there. It's more like Diablo 2, where questing is pretty much the only activity you can do in the game, whereas full MMO games (FFXI as an example) have multitudes of activities like fishing, a fully-featured auction house (wish Guild Wars had one), and more interaction between characters. P2P MMO's just seem to be more complete and resemble more of real life with so much to do and people going every direction.
 
trkorecky said:
Of course it's not an MMORPG; you don't have to sell your first born to pay the monthly fee! *ba dum tink* :lol

Thank you, thank you. I'm here 'till next Thursday.

In all seriousness though, I think it has most of the qualifications. It does lack some major features that I thoroughly enjoyed in FFXI. Not that I don't like Guild Wars (I think it's an incredible game and it likes to take some free time away from me), but it's quite shallow in comparison to pay-to-play MMO's out there. It's more like Diablo 2, where questing is pretty much the only activity you can do in the game, whereas full MMO games (FFXI as an example) have multitudes of activities like fishing, a fully-featured auction house (wish Guild Wars had one), and more interaction between characters. P2P MMO's just seem to be more complete and resemble more of real life with so much to do and people going every direction.

Yeah I agree with what you are saying recky.
 
u can search this topic up with any search engine and ull get the same result...

Guild Wars First Impressions
Checking out the MMO that isn't.
by Tom McNamara
April 29, 2005 - The first thing that needs to be said is that Guild Wars is not an MMO. There's a lot of misunderstanding going around, but GW is an online RPG that blends elements from Diablo-style online multiplayer, while integrating some MMO elements. The cities and certain dungeon entrances are basically hubs, but once you exit those areas for the wide expanses of desert, rolling hills, and snowy mountains, you'll be flying solo, most of the time. You can teleport instantly back to a town, even during combat, which is nice. And you can also log off at any point. It's kind of annoying to watch yourself die as you answer the phone or go to answer the door, and GW gets rid of this. When you log back on, however, you'll be back at one of the hubs, where people mill around, doing the typical MMO thing--chatting, emoting, and trading....
 
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