ima break it down piece by piece. the motion sensor in halo does in fact only show when people are moving, but as does games like Agent Under Fire, Unreal 2, AND 2004, and even stupid games like conquer the squirrel. as for Dual wielding, again, the bond games have been doing that for centuries, and i seem to believe that there are mods on guns in unreal and stuff like that, to make it 2 guns in 1, without taking away your ability to nade or function like a normal person, which in my view is better than dual wielding, the shields, theres shields in billions of games and you have to recharge them through sitting still or going to a charging platform or getting a power pack, halo just copied a few traits from each, and don't even think for a second that you have to TAKE DOWN a shield, what about stickies, swords, rockets, snipers, headshots in general, or even the new grav hammer? that seems to be all 1 hit, leaving the shield completely useless to you, and don't even think for one second that halo 3 has a balanced multiplayer, the first time i got online i was playing with people that had ranks through the roof and like 2,000 won games, if i were actually a noob, how would that be balanced? and if you mean balanced in maps, the maps are unfair and glitchy in every way, random rock formations and stuff like that are used at strat points, not evening out the playing field. the vehicles make it impossible to play an actual game when you have a noob zooming around in a **** banshee like in bloodogultch, theres 2 stickys on that map and they respawn like every 2 minutes, thats a load of banshee kills, halo just stole the best of everything and made a half way decent game