List your Top 10 essential gamecube games

Nova said:
Guess I'm late on this one, but I have to respond to a few of Stealth's opinions.

First game I've seen that has polarity/bullet absorbing.  Also probably the hardest one I've ever seen or played.  Stage four still gives me trouble.

Actually, Raizing's Daimahou Daisakusen (aka Daimaho) for CPS2 had the dual-polarity bullet absorbtion a year before Ikaruga's NAOMI release.

Ikaruga's difficulty is moderate. Viewpoint, Rayxanber II, Kyukyoku Tiger, Battle Garegga and Dodonpachi: Daioujou (just off the top of my head) are far more difficult.
 
(Mai): Yeah, that's my point, actually.

Really? Well that's good then... I think...

(Nova): Guess I'm late on this one, but I have to respond to a few of Stealth's opinions.

Wow, you actually went through that whole post I did. you must have done some serious reading over the past couple days.

I'm not gonna respond individually on the games that you quoted me on, simply because they are my brutally honest opinions and they're not gonna change. Likewise, I'm sure I'm not gonna change your opinion, so there's really no point. Just for the record though, I am right :D.
 
here is the list of the absolute BEST games for the G-cube

1. animal crossing
2. metriod prime
3. super smash brothers melee
4. resident evil 4
5. Pikmin
6. legend of zelda: the wind waker
7. super mario sunshine
8. Mario Kart: Double Dash
9. paper mario: the thousand year door
10. Star Wars Rogue Squadron III: Rebel Strike
 
I think that's more or less fair. Except, SSB:M should be #1, and Rogue Leader was better than Rebel Strike (on foot missions ruined an otherwise excellent game).
 
Nightwolf said:
... or Nintendo could stopp messing around and actually make good games for a change?  ;) Seriously, the nintendo are aimed at young people, and the PS2 and X-Box are aimed at older people. That is why Resi4 is about the only Cube game with gore in it, if I'm not too mistaken.

well... what can I say....

ignorance: Gore = Good games. ::)

and yes, you are pretty mistaken ;)

Bv :hat
 
I dislike this maturity argument. Gameplay is key in a game for me, which is partly why the argument annoys. I don't play games for stories for the main part, although I can appreciate what they can add when done to a standard I approve of, which is quite rare, tbh. To use an oft-cited example of what a mature game is, let's take GTA. The game isn't good to me because of its violence or story as both don't concern me, but the freedom offered within the game. If the lead character was Mario, the prostitutes were Princess Peach clones that you played Rock, Paper, Scissors with to gain health and/or coins (as opposed to taking to another location and having sex with, which was amusing the first time), you shot water guns and it was set in The Mushroom kingdom, it wouldn't bother me as long as the freedom to play was still there. Naturally, I could compare the rest, but I'm sure you get the picture. Or at least I hope.

This is one part of why the "Mature" argument bores. The other is that when I go to website or forum with people there with way more knowledge than me (and most likely everyone posting here) about games (people that teach game design, make games, give lectures on the topic, etc.) the topic of "mature" Vs. "Childish" games never appears. I wonder why that is? Is it that they can see past the 'clothing' the game is wrapped in? Is it that they are secure with their own masculinity/femininity and maturity that they need not play games to make themselves feel mature or to prove their masculinity/femininity? I'll leave you guys to work out that for yourselves.

Back to the topic of my top 10 for GC. In no order, here goes:

F-Zero GX
Super Monkey Ball
Pikmin
Viewtiful Joe
The Legend of Zelda: The Wind Waker
Metal Gear Solid: The Twin Snakes
Metroid Prime
Eternal Darkness: Sanity's Requiem
Super Mario Sunshine
Ikaruga

Please note: I haven't played ToS, Baten Kaitos, Paper Mario 2, Resident Evil 4 and Wario Ware Inc yet. So they could easily work their way in by the time I have.
 
The other is that when I go to website or forum with people there with way more knowledge than me (and most likely everyone posting here) about games (people that teach game design, make games, give lectures on the topic, etc.) the topic of "mature" Vs. "Childish" games never appears.

Of course it doesn't. The game's content, story, and goals has little to do with the programming of said game. Go to a message board filled with people who teach art direction, story telling, and level design. Then you'd actually hear arguements about those aspects of the game.

Is it that they are secure with their own masculinity/femininity and maturity that they need not play games to make themselves feel mature or to prove their masculinity/femininity?

I don't think a person's security with who they are has anything to do with the videogames they play. Some people like to jump around collecting coins in colorful worlds, and others like to run around killing bad guys. Generally people that like the first choice are younger than people who prefer the second choice. No one's trying to prove how masculine they are by playing GTA, because deep down they know that if they're playing a videogame at all, they're really just a geek.
 
stealth toilet said:
Of course it doesn't. The game's content, story, and goals has little to do with the programming of said game. Go to a message board filled with people who teach art direction, story telling, and level design. Then you'd actually hear arguements about those aspects of the game.

I've never heard a discussion about childish level design. What do you mean by the content of the game? The gameplay? I'll concede that there will be discussions about mature/childish stories and art direction. In fact, I'm sure on the net there will be discussions about everything!
My point was the the people (your average gamer on your average forum being the main culprit) bringing up the childish/mature debate usually don't base their decision to label the games as such because of level design, game mechanics et al. It's mainly the presentation.

That the storyline in a game isn't important to me on the whole is because of the low quality (and sometimes childishness) of the storylines in games in general. If storyline was high on my list of what made a good game then I probably wouldn't have many games.

stealth toilet said:
I don't think a person's security with who they are has anything to do with the videogames they play. Some people like to jump around collecting coins in colorful worlds, and others like to run around killing bad guys. Generally people that like the first choice are younger than people who prefer the second choice. No one's trying to prove how masculine they are by playing GTA, because deep down they know that if they're playing a videogame at all, they're really just a geek.

I was talking about the kind of view that appears to be mainly prevailant with male teens where mostly art style alone will decide whether a game is 'mature' or not. In my experience those kind of people do play 'those' kind of games (you know, the ones that have a realistic art style) because they are socially acceptable for a guy to be playing. That's just what I've perceived and it's understandable if you see it differently.

As for anyone playing games being a geek, that's just plain wrong. Gaming is too mainstream for it to be a geeks-only hobby. Now, if you had said forums... ;]
 
Sonic Adventure 2 battle
Sonic DX
Zelda: Windwaker
Super Mario Smash Bros Meelee
Crystal Chronicles
Sonic Heroes
Paper Mario and the thousand year door
Mario Power tennis
Any of the Mario Parties
Mario Super Sunshine.

I'm not really into the blood and gore thing. As you can probably tell.
 
Stellarblaze said:
I'm not really into the blood and gore thing. As you can probably tell.
Thats fine.. I mean... games don't have to have that to be good anyway.

keep the lists going :)

BV :hat
 
Back
Top