MLG

do you hate the major league gaming?

  • yes

    Votes: 1 11.1%
  • no

    Votes: 8 88.9%

  • Total voters
    9
it's not really that hard to take down a Scorpion if you know what you're doing.

Translation: Endless supply of Plasmas, or a Rocket Launcher.

Basically, trying to hijack one is suicide, as it rolls around faster then our Chief of Masters can run.

Besides, I'm still bitter that they changed the cockpit of the tank anyway.
 
Actually in Halo 2 the ghost > the scorpion tank. When you shoot the scorpion tank with the ghost it stalls how fast you can pivot the turret, and so long as the ghost is reasonably close to the tank and strafes sideways, there's no way the scorpion turret will hit it...

But theh it's no longer down to how good of a sharp shooter you are anymore. It comes down to who snags a Ghost or Scorpion first.

Right, and what is involved in "snagging" a ghost or scorpion employs a much wider range of skills (including sharpshooting) than simply quick drawing.

I played counterstrike, much more than I probably should have, and I was never particularly good at getting headshots. However, I learned very quickly that the best players in that game weren't the ones who were most accurate with their mouse, the best players were the ones that could anticipate the enemies tactics correctly, and the person who made best use of their teammates. While shooting accurately was a very important part of the game, there were still roles that an effective team needed to fill in order to win. Counterstrike became a game of maximizing the potential of your team's weak links, moving and protecting your pawns well enough to sneak a rook or queen into the enemy's camp and doing some real damage. As I said, I was never particularly good at getting headshots, but I almost always had a + kill/death ratio because I worked effectively with teammates to pinch the enemy's "skilled" players in a situation where they would not come out alive.

The best types of multiplayer games are ones that force you to out think your opponent. Adding an item or vehicle or turret that changes the balance of power on the map gives you more to think about, and expands the possibilities of your strategy. If you really wanted to test who is the better sharpshooter (barring, of course, any real life ability to aim a gun) then you would have to play on a completely flat map the was equal on all sides and everyone would have to use the same gun. People don't do that because it's not fun. Throw a sniper rifle in there and immediately you diversify the experience, give it some life. And what does the sniper rifle really add? The ability to have an advantage over your enemy. It's no different than adding in a rocket launcher, a ghost, a tank, etc.
 
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