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Entitled "A Civilization Revelation"

http://www.egameaddiction.com/gameaddicts/content/view/309/1/

Here's a taste:

My curiosity for the game piqued when I saw the bonuses each civilization received as time went on in a match and the civilization progressed. Much like understanding the translation of various military units from real life into the world of Advance Wars, seeing various technologies, people, and events translate into the world of Civilization Revolution has been an incredible joy.

It's not all about Civ Rev, but that is the article's focus. Give it a read, and post up about it here!

Also, if you too are interested in writing articles of this nature, or even full length responses/retorts to mine, Gameaddicts is looking for a couple amateur writers to produce articles. PM me if you're at all interested.
 
For some aficionadoes of the series I am sure Revolution is nothing more than a watered down iteration of the franchise, and in turn must feel like a rusty knife placed with a surprising amount of force directly into their backs (then quarter-turned for good measure).
That about sums up my position. :lol

Civ IV was freaking brilliant in every way shape or form, and it just really shows me how much relevance PC gaming has lost to think that its watered down console cousin is actually stealing the show from it.
 
Haha, I figured I had best address that crowd in some fashion.

I will say this much for the more in-depth Civ games: as I've been playing through Civ Rev with my roommate, I have made numerous comments of "wouldn't it be cool if"s, and in general his reply to my comments has been "Actually, in Civ IV, you could do that."

One I can think off the top of my head is that Civ 4 gives you the option to burn a city down after you've captured it if you don't want to have to deal with managing it. An absolute necessity as the end of the game nears and you just don't want to have to deal with underdeveloped cities that aren't worth anything.

I think that every once in awhile a franchise may need to dial itself back a bit in order to make the game palatable to those who have not played each successive installment of the series. An example of that would be the Madden series, which now has so much in-depth strategy and nuance to it that it has become nearly unplayable to someone who hasn't played the last 3 or 4 versions.
 
As the co-operative aspect of this game is the one I find the most enduring, and with its turn based nature, it seems a no brainer to have multiple people sit around one console and take turns playing it board-game style.

That would have been awesome.

In this article I really didn't pay attention to the fact that you were playing Civ Revolution but, moreso the fact that you went from SCIV straight to Civ Revolution. I personally think this is a problem with most gamers today. We get one game and a couple weeks later we're onto another one. Back in the day we could go for months playing a single game and when we do play a new game that was when event happened, whether it be Christmas or a Birthday. Are we as gamers spreading ourselves thin or has the variety of games changed over the years? Who else has seen this been going on or am I just going crazy?
 
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