This is one of the few upcoming games that I'm actually interested in (pretty much this and Elder Scrolls Oblivion). Can't wait for this to come out as I've been a huge fan of the series for a while now.
http://www.gamespot.com/pc/action/unrealtournament2007/screenindex.html?page=images
Malcolm looks realistically amazing. Definately can't wait for this one, though I hope my recently upgraded computer can handle all the graphical goodness.
http://www.gamespot.com/pc/action/unrealtournament2007/screenindex.html?page=images
Malcolm looks realistically amazing. Definately can't wait for this one, though I hope my recently upgraded computer can handle all the graphical goodness.
From http://unreal.freakygaming.com/pc/action/unreal_tournament_2007/system_requirements.htmlPreliminary UT2007 System Requirements
Minimum Requirements
CPU: 2.8Ghz
RAM: 512MB
Graphics: Geforce 6 series
Recommended System
CPU: 3-4Ghz
RAM: 1024MB
Graphics: NVIDIA 6800GT/Ultra or 7800GT/GTX SLI
UT2007 Technical features and requirements
* Dual-core CPU: Multi-threading is supported and should provide much better performance
* 64-bit version to be available with better textures
* Renderers: SM3.0, 2.0, possible DX8 renderer
* HDR supported
* Physics: Novodex Physics Engine
* AGEIA PhysX PPU supported.
Keep in mind that these are not official requirements from Epic, nor final. What we know is that the game will take advantage of technologies such as dual core processors, AGEIA compatible Physics chips and Shader Model 3.0.
Thilo Bayer, Editor-in-Chief PCG Hardware, adds:
As I clarified in a seperate e-mail with Mark Rein, we have some misunderstanding in the term "minimum specs". We mean "minimum specs for high in game detail" which is not the same as bare "minimum specs" so that the game runs at all.