Resonace of Fate (360/PS3) Tri-ace tries a "Parasite Eve" appeal.

MegaDrive20XX

Segatron Genesis... call me the wizard.
Resonance of Fate

You won't see enormous breasts in this game, we were told by a Sega producer, as he started playing through an untranslated Resonance of Fate. While this is rarely used as a selling point (especially in games), he wanted to emphasize the gritty "realistic" look of tri-Ace's upcoming RPG. Gone are the over-the-top wacky hairdos, cute talking mascots, giant swords and neon-colored hover-vehicles that seem to permeate nearly every Square Enix JRPG. Instead, this fantasy world is meant to resemble our own.

Granted, the people of Bazel, the fictional world in which Resonance of Fate takes place, still have perfect hair and outfits from the trendier shops of Shibuya. It may still not jive with the American sensibilities of "reality," but it's certainly a far cry from tri-Ace's other current-gen efforts, Star Ocean and Infinite Undiscovery.

Resonance of Fate is being billed as a significant departure for tri-Ace. Its first non-Square Enix-published game comes with a brand new graphics engine, and a few new ideas to boot. The word "cliché" was uttered more than once during the presentation -- to describe exactly what the team is trying to avoid. Considering the studio's track record, we obviously had our doubts.



resonanceoffate_3.jpg
 
http://www.joystiq.com/2010/02/13/resonance-of-fate-launches-march-16-yes-one-week-after-final-f/

1 week after FF13 to be released? Ehhh rough month!
 
This game is going to be awesome, Reanbell is my favorite. I will get it once I graduate and I can commit time to it, or maybe I will trade games towards it :P
 
Well according to my sources, the gameplay is quite astounding, and is getting some great feedback. For example, my ex-boss said and I quote, "Screw FF13, you should buy this."
 
I'll hold my opinion till some reviews are out. :)

When I was watching a gameplay video a while ago, it showed two characters jumping in the air to shoot, then that same characters would flip another way in the air, then another, then another, etc, etc. It just seemed really cheesy to me. Hopefully once I see an English clip it'll make sense.
 
It is going to be awesome, high paced action fast aeriel bullet shooting combat. SEGA makes the best games and this is going to be the best RPG. It even has Motoi Sakuraba as a composer, making it even better!
 
Starrynite said:
It is going to be awesome, high paced action fast aeriel bullet shooting combat. SEGA makes the best games and this is going to be the best RPG. It even has Motoi Sakuraba as a composer, making it even better!

I really hope so... :-\
 
Zidart said:
i don't see what the issue is actually.......looks fine to me

It's in the animations for me. Didn't seem fluid at all. I saw the character jump up, then the frame cuts to him doing like a backflip, then the frame cuts, he's in a totally different position, doing some other crazy twisty moves, then it cuts again to him doing another move, then finally fires off a couple shots. The broken animation is what puts me off from this game.
 
CreepinDeth said:
Same. Although, those battles did look a bit boring to me. Hopefully the gameplay gets better.

it probably changes according to the weapon equiped. or it is one of those games where playing is better than watching?
 
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