Ridiculous

stealth toilet

Moderator
One of the first games that really made me wish I owned an Xbox was Full Spectrum Warrior. I know I was in the minority when I fell in love with that game, but for me the strategic and real time elements of military combat tactics had never blended so well in any other game as they did in FSW. So when I saw the new FSW in Wal-mart for under $30 I picked it up without hesitation.

I don't know if my gaming tastes have changed since, or if this sequel is in fact different, but the game mechanics no longer make sense to me as they once did. The first mission (which is more or less a tutorial) had me playing for nearly two hours, and I didn't even complete it! Some of this was due to my own stupidity, but the majority of it had to do with not being able to look in certain directions without ordering my squad to move there first, and with my squad reacting poorly in clutch situations. I never, ever, had this much troule in any mission in the first game, but for some reason in this one, I never could cover all the important angles, and when I did the enemy would begin to flank me, and thanks to the bass-ackwards controls I could never counter their flank in time. I'd actually spent 45 minutes cautiously hopping from one piece of cover to another just to have an enemy pop out in front of my team leader and shoot him, thus ending the mission. Because I could not directly control my TL I could not shoot the enemy, so it was incredibly frustrating for me to see the enemy, pick a fire zone, watch my TL give the order, and then watch the animation of him beginning to shoot, just to watch him get shot first in the end.

I'd hate to think that army squads in real life need to be ordered to shoot at an enemy that runs directly in front of them.
 
Full Spectrum Warrior looked utterly amazing when I first saw it. I played it and knew at once it was the biggest piece of trash on the market. Simply put, it sacrifices too much fun for realism, and I don't like the controls one bit.
 
I don't mind the realism, but the controls are way too complicated for what the game is. Even so, I managed to deal with them in the first one, but for this one it just seems like it's too long of a process to get your guys to do anything. I don't even know what half of the buttons do, they're like super specific maneuvres that will only apply to one or two situations in the game, and despite the fact that every button is used in the game there is no zoom in/out button for the camera, which for a game like this is practically mandatory.
 
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