Social Gaming

Snatcher_L said:
I did it, only complaint I guess is how some questions seemed to repeat. Like the time ones.

Thanks for your help Snatcher. A few people have commented on the repetition of some questions. The reason for this is that it is supposed to make the responses more reliable if you ask a question more than once. I know this means it can get quite long and boring, but I appreciate your perserverance!
Ta!
 
Any final takers? All help really appreciated......

http://www.surveygizmo.com/s/228108/-social-flow-in-gaming-and-affective-outcomes
 
Yasdnil said:
Any final takers? All help really appreciated......

http://www.surveygizmo.com/s/228108/-social-flow-in-gaming-and-affective-outcomes

I would like to but I don't get home from work until about 8 PM pacific time. If it's still up I'll gladly take it.

UPDATE: Took it. was definitely interesting.
 
Grindspine said:
I do wish that the question "5. Please indicate on what type of game console you prefer to play (select one only)" could have multiple choices.

I play games on multiple consoles and on PC.

The section rated from Very Slightly to Extremely should have also included a "Not at All" selection. For example, after gaming, I don't feel "very slightly" hostile. I would say that I don't feel hostile at all.

Those being the exceptions, I think I see the point of the questions in relation to your research. Good luck on finishing the project!

I would have to agree with this as well. I have many different consoles, a lot which weren't listed which I play more than my newer consoles. I also play a lot on my PC. And a "Not At All" selection would have allowed me to give a more accurate survey.
 
Polygon said:
I would have to agree with this as well. I have many different consoles, a lot which weren't listed which I play more than my newer consoles. I also play a lot on my PC. And a "Not At All" selection would have allowed me to give a more accurate survey.

Thanks for your comments Polygon.

In previous studies, I had a mulitple select option on the console question, but as most people who complete my questionnaire are experienced gamers, I found that a large majority selected almost or all options. This didn't really give me a very clear idea about people's general console preferences. I do see your point though. Do you think it would be worth asking people to rate each console on how much they like to use it? Your suggestions here would be appreciated....

The "Not at all" thing is also a good point which a few people have said. I take a rating of 1 to mean "very slightly" or "not at all" anyway, so if you have selected 1 for the ones you thought didn't apply, then your answers will be accurate.

Thanks again.
 
The questionnaire has now closed. Once again, I would like to thank you for your time and interest in my research. I will be returning at some point over the next fews weeks to let you know my main findings.
Bye for now.
 
As promised, I'm back to share my findings with you lovely people who have taken part in my research. :)

Aims
My study aimed to look at the influence of flow (positive feelings during gaming) on mood after playing videogames. Also, to see the differences in flow and mood between solo and social gaming experiences.I also wanted to look at the role of competitiveness and aspects of aggression on gaming experiences and mood after game-play.

Findings
Positive flow was positively linked to positive mood after game-play in both solo and social gaming experiences. Also, social gaming experiences resulted in higher positive mood following gameplay compared to solo experiences. This suggests gaming to be a highly enjoyable experience but playing with others as opposed to alone leads to heightened perceptions of positive mood after gameplay.

There were no differences in experiences of flow between solo and social experiences and no differences in negative mood following gameplay between the two experiences.

When comparing competitive versus cooperative gameplay and online versus offline contexts, there were no differences in experiences of flow during play, or positive or negative mood after gameplay. (I want to look at this a bit more closely for the future because I think expereinces between these can actually be different and so maybe if I do the study in a different way, I might find something else.....)

Competitiveness was positively related to flow and positive mood for social gaming experiences but not for solo ones. It is also noteworthy that competitiveness did not show to be related to negative mood in neither solo nor social gaming experiences. This suggests competitiveness to be a positive part of the gaming experience, in particular for social gaming.

Those of pretty much the main findings. My future research plans are to do some more focus groups or interviews with gamers to look at any differences in online versus offline gaming experiences because this hasn't really been studied before.

If any of you have any ideas/suggestions you think would be interesting to research, I would be very happy to hear them.

Thank-you once again for your help and support in my research.
Kind regards,
Yasdnil
 
Thank you for following up with your findings.

I do have some ideas in future research for you. Whether they would be possibilities is questionable though. However, I am headed to class myself, so will post those later!
 
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