Then I saw her face! NOW I'M A BELIEVER!!

SpartanEvolved said:
Run? Yes. Be watered down graphically and have a crappy frame rate? Also yes.

Ty sir.

Prey really pushes the hardware, so does Quake 4. If DOOM got an update for the 360, I'm pretty sure it would run smoother then silk chocolate on a donut
 
Yeah. The Xbox is powerful, ecspecially when compared to the PS2 or Cube, but if Prey came out for it, it would get roasted by critics and sell poorly.
 
Hm. Play awesome games and warm up snack foods without getting off my butt?? And I can play during the winter and have the house nicely toasty to boot?? I am sold!!
 
the laziest feature this thing has is, having an "open tray/close tray" icon you can click on. If that aint lazy i dont know WHAT is lol
 
Prey is just like Quake 4 and Doom 3. They're all pretty much the same game, with different models and textures, due to the fact that they use the same engine. From Doom 3, to Quake 4 and Prey, the requirements didn't change much at all and could still run fairly nicely on an Xbox.

Doom 3 ran without problems on the Xbox, Quake 4 and Prey only require slightly higher memory and processing speed, both of which could be made up with slightly more heavily compressed textures and lesser particle effects (watered down, yes, just like the original Doom 3 was for Xbox). Both games would still look pretty, and Xbox gamers could enjoy both of those titles just like Xbox 360 gamers.

I'm not trying to say that the Xbox 360 isn't powerful, I'm just saying that these games require almost nothing to run nicely. That's the power of heavily optimized and advanced game engines.


Links:

Doom 3:
http://www.doom3portal.com/info/systemreq.php

Quake 4:
http://forums.gamespace.net.au/showthread.php?t=6721

Prey:
http://www.prey.com/support/
 
trkorecky said:
Prey is just like Quake 4 and Doom 3.  They're all pretty much the same game, with different models and textures, due to the fact that they use the same engine.  From Doom 3, to Quake 4 and Prey, the requirements didn't change much at all and could still run fairly nicely on an Xbox.

Doom 3 ran without problems on the Xbox, Quake 4 and Prey only require slightly higher memory and processing speed, both of which could be made up with slightly more heavily compressed textures and lesser particle effects (watered down, yes, just like the original Doom 3 was for Xbox).  Both games would still look pretty, and Xbox gamers could enjoy both of those titles just like Xbox 360 gamers.

I'm not trying to say that the Xbox 360 isn't powerful, I'm just saying that these games require almost nothing to run nicely.  That's the power of heavily optimized and advanced game engines.


Links:

Doom 3:
http://www.doom3portal.com/info/systemreq.php

Quake 4:
http://forums.gamespace.net.au/showthread.php?t=6721

Prey:
http://www.prey.com/support/

I dont know much about stuff like this, but I'll say it in a langauage everyone can love and understand.

HOLY CRAP!! CHECK OUT THE SHADOW EFFECTS ON THIS GAME!! :D

Sadly my PC can't handle DOOM 3 or Quake 4 :( However it can handle World of Warcraft lol

So 360 can do the dirty work for me ;)
 
Doom 3 was greatly cut down in order to make it run on the original xbox. The xbox has only a 733mhz mobile celeron...... Doom 3 can't even be cranked up to full detail on a 3.4 ghz PC with a 6800 geforce without getting choppy. The xbox 360 has a triple core 3.2 ghz PPC processor. That pretty much whips the pants off of the 3.4ghz PC if put to proper use ;-)
 
Ti's a shame ;-)  Think of the possibilities.... Put Physics on one thread, AI on another, and everything else on the third. Plus you have your Super Duper GPU to handle some polys ;-)
Personally I would like to see what MSoft's licensed dev kit consists of.
 
Programming one way for decades, you learn the theory of how a program works for one core. With multiple cores, you have to rethink everything and try to balance what instructions should go where and so forth.

It's not easy to change old habits, nor is it easy to get the hang of programming for multiple cores.
 
Actually Multicore is not so new. People have been writing for Unix and other "Multicore" systems for decades. The cool thing is that power is now inside your everyday gaming system
 
rossdh said:
Actually Multicore is not so new. People have been writing for Unix and other "Multicore" systems for decades. The cool thing is that power is now inside your everyday gaming system

Good thing that programming for the Xbox 360 isn't remotely similar to *nix systems and is almost identical to programming for a Windows PC, eh?

Pretty much every game for *nix systems was either made by independant developers in their spare time, or ported from Windows. Developers that would make games for the Xbox 360 don't have much experience with *nix.
 
Yes, I know. Unix is built around C code, and is not built for games what so ever. XB360 code and MS code these days is C# and use the now wonderful DirectX. I was just comparing the hardware.
 
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