Twilight Princess: I've lost the motivation...

Strubes said:
The only thing I ever used outside of boss battles was the slingshot.

the slingshot is just a little thing that helps you before obtaining the bow, however i used it a lot in the cave of ordeals once i used up all my arrows.
 
I was considering getting Twilight Princess (the Cube version) for my dad before christmas (since he's big on Zelda games) if the price dropped at all. Dropping $40+ on a game is too much for me right now. And it's good to actually read some reviews that point out some of the problems so that a game isn't such a let-down...
 
Grindspine, make sure you check out this topic.

The topic itself, along with some of the links posted it in, talk about the highs and lows of Twilight Princess. There's some good discussion there. :)
 
Retro Hero said:
I don't know why everyone says the Lakebed Temple was hard or irritating or whatever. I aced that one, and I usually hate water based levels.

I agree. Lakebed Temple was pretty easy compared to the Water Temples in OoT and MM. I didn't have much trouble figuring it out myself either. Love the boss, though. It's just a nod off to the bosses in the Water Temples of OoT and MM.

And personally, I loved Twilight Princess. It was the Zelda game I wanted to play after Orcarina of Time, but never got with Majora's Mask and The Wind Waker.
 
I loved Wind Waker and Majora's Mask more. It was just that. Twilight Princess was just a worse OoT. Every 3D Zelda had managed to be something different, but then whiny fanboys had to go and screw that up.
 
fhqwhgads said:
I loved Wind Waker and Majora's Mask more. It was just that. Twilight Princess was just a worse OoT. Every 3D Zelda had managed to be something different, but then whiny fanboys had to go and screw that up.

well you still got phantom hourglass :lol, i just hope the next wii zelda game have the controls of soul calibur legends (real sword moves)
 
Of course it will, only reason TP didn't was 'cause it was GCN first. Phantom Hourglass is only 3D at bosses, I don't count it as much.
 
fhqwhgads said:
I loved Wind Waker and Majora's Mask more. It was just that. Twilight Princess was just a worse OoT. Every 3D Zelda had managed to be something different, but then whiny fanboys had to go and screw that up.

I still liked Majora's Mask and Wind Waker. It's just I wanted another Orcarina-like experience and I got that with TP.

And to be honest, the only one that was radically different and original was Majora's Mask. Wind Waker was your basic Zelda gameplay with a sail boat gimmick.
 
Majora's Mask would then be basic Zelda gameplay with a time gimmick. Wind Waker was in a freaking ocean. There was islands, wind, sailing, all that. Majora's Mask was in Termina and just had a time limit. Ocarina of Time experience, eh, it was just normal Zelda in 3D. Twilight Princess was worse, anyways. You didn't even use half the items outside of their dungeon, and the dungeons were pretty linear, you ended up using the Small Key in the same room you got it in most of the time.
 
fhqwhgads said:
Majora's Mask would then be basic Zelda gameplay with a time gimmick. Wind Waker was in a freaking ocean. There was islands, wind, sailing, all that. Majora's Mask was in Termina and just had a time limit. Ocarina of Time experience, eh, it was just normal Zelda in 3D. Twilight Princess was worse, anyways. You didn't even use half the items outside of their dungeon, and the dungeons were pretty linear, you ended up using the Small Key in the same room you got it in most of the time.

But Majora's Mask tried so many different things. The masks where you could change into different forms and do all kinds of crazy different things. Or all the cool little things you could change by doing a specific thing at a certain time or the creative and massive dungeons (such as the Stone Temple), and the amount of organization you have to factor because of the time limit. The game took the basic Zelda gameplay and completely twisted it around and did something incredibly different with it.

Wind Waker never even reached the level of creativity MM reached. They just slapped some bland, easy and uninteresting dungeons and threw in a boring sailing gimmick. I mean, what fun is it sailing around a vast ocean to different islands if most of the islands are usually pretty barren and uninteresting? The game also had a pretty boring last half. It felt like they didn't even finish making the game as opposed to MM, which felt like a full game.

As for the Ocarina experience I was talking about with TP... I pretty much meant what you said TP was. A normal Zelda in 3D. I wanted another one and MM and WW aren't entirely your normal kind of Zelda gameplay (for the most part). TP delivered on that for me. Sure it's more linear (which is something I also didn't like in TP), but it's the 3D Ocarina sequel I wanted to play since the hey day of the 64.
 
hey hey hey both were zelda experiences with something new to offer,

majora's mask had the masks, the time (the real use of an ocarina of time), and the thing of make everyone in the town happy

wind waker, got the super big ocean, the battles were more amazing and epic, and a true ocarina of time sequel story
 
JackG2 said:
But Majora's Mask tried so many different things. The masks where you could change into different forms and do all kinds of crazy different things. Or all the cool little things you could change by doing a specific thing at a certain time or the creative and massive dungeons (such as the Stone Temple), and the amount of organization you have to factor because of the time limit. The game took the basic Zelda gameplay and completely twisted it around and did something incredibly different with it.

Wind Waker never even reached the level of creativity MM reached. They just slapped some bland, easy and uninteresting dungeons and threw in a boring sailing gimmick. I mean, what fun is it sailing around a vast ocean to different islands if most of the islands are usually pretty barren and uninteresting? The game also had a pretty boring last half. It felt like they didn't even finish making the game as opposed to MM, which felt like a full game.

As for the Ocarina experience I was talking about with TP... I pretty much meant what you said TP was. A normal Zelda in 3D. I wanted another one and MM and WW aren't entirely your normal kind of Zelda gameplay (for the most part). TP delivered on that for me. Sure it's more linear (which is something I also didn't like in TP), but it's the 3D Ocarina sequel I wanted to play since the hey day of the 64.
Majora's Mask was actually the slap together project, they made it in a year and reused a bunch of OoT stuff. As for Wind Waker, it actually wasn't finished. They had time constraints and had to cut a bunch of dungeons and whatnot, so they threw in the Triforce Shard hunt. That's why they delayed Twilight so much, so they wouldn't do that again. Wind Waker, though, was very different. Sure, Majora had the masks and the time, but Wind Waker had the Great Sea. It was massive, and it was water. You didn't walk, you sailed. You had to control the wind to move. You had parries, picking up weapons(both things Twilight lacked, but should have had), and sunken Hyrule.
 
it's ok some people like the difference and others don't, (wich is why a lot of people didn't even give a chance to wind waker)
 
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