M
MR.KAZ
Lurker
I must admit,I like the way the disk loads like it does.
I've heard the "PS3" is considered to be a "Powerhouse".Why?
I've heard the "PS3" is considered to be a "Powerhouse".Why?
targetrasp said:It's bunk!
ps3 uses cell processor with 7 dsp's (ppe's I think sony calls em) . xbox uses basically a triple core processor. Both have similar clock times and both are similar in size. In theory the ps3's cell processor's 7 dsps being more specialized should be more efficient, good in video playback seemingly useless in games. The only exception I could think of would be for collision type physics. The 360's processor can handle 6 threads, which apparently is perfect for video games. Most of the launch games used 1 - 2 threads (I'm pretty sure, but it's been a while since I've read up on all this) so the difference would have been ever so slight between th
"In fact, if properly structured and coded for SPE acceleration, physics code could very well run faster on the PlayStation 3 than on the Xbox 360 thanks to the more specialized nature of the SPE hardware. Not to mention that physics acceleration is particularly parallelizable, making it a perfect match for an array of 7 SPEs. " that quote is from anandtech 6 months or so before either system was released.
The 360's processor can handle 6 threads, which apparently is perfect for video games. Most of the launch games used 1 - 2 threads (I'm pretty sure, but it's been a while since I've read up on all this) so the difference would have been ever so slight between the two systems initially and snowballed downhill ever since.
A freakin' cell processor is insane to code for. Compare ports between the two systems for yourselves. I've always though multi platform games looked better on the 360. The multiple core processor is super similar to pc processors so porting (and coding in general) is a breeze. A game developer for pc should be abloe to pick up and go with very little effort when coding for a 360, while the ps3 is a different story. Don't get me wrong, the cell processor is the way of the future, even intel has projected this, but as of now, for our purposes it's a hinderance and holding sony back a bit.
The other difference in the GPU. If I'm not mistaken sony has one that's a bit faster but it doesn't do the job the ati gpu does in the xbox.
The misconception of sony being a power house probably comes with the innovative cell processor, slightly faster gpu, and the 24 ish GB storage capacity of the blu ray. With out installing games on the hard drive (and sony does to an extent) a blu ray has a lot of extra data to seek through. Compare load times. It's a lot quicker to look through 9 gb of game than it is to look through 24 gig. I'm sure people with both systems has noticed the longer load time a ps3 has.
So yeah, as far as a ps3 being a powerhouse it's all in how you look at it. hard drives are typically bigger, lots more bells and whistles, but I believe microsoft spent their money wiser as far as arcitecture is concerned making in my mind's eye a better (and cheaper) system.
x2 said:Why, what's wrong with some healthy debate? This board could sure use some of that!