"I didn't think graphics of this caliber were possible on the Gamecube"

Bluevoodu

Site Founder
Quoted be Matt Slagle of the Associated Press and printed in our The Journal Gazette Weekender (Pg 5) under the subject " 'Evil 4' Delivers Horrifying Realism."

1st off ... this guy is a game reviewer and he doesn't know that the Gamecube is capable of these graphics.... couldn't have seen RE, RE0, Eternal Darkness.... or a bunch of other games that show the Gamecube's graphic power.

Maybe RE4 will get the attention to the Gamecube that it deserves..... Maybe I am being a bit harsh on the guy as he did a decent review for the game.

At the same time, when will people realize that the GAmecube can do just as good as the other systems when programmers actually program and not port for it?

†B†V† :hat
 
Well..to be honest I don't think any other game on GC can touch the graphics on RE4. I have not yet seen Eternal Darkness though..only screenshots.
 
Dr_Ackula said:
Well..to be honest I don't think any other game on GC can touch the graphics on RE4. I have not yet seen Eternal Darkness though..only screenshots.
Super MArio sunshine certainly looks awesome in places. Burnout 2 looks pretty good. Rogue Squadron 2... Fifa soccer 2001 I believe (whichever was the 1st on the Gamecube)

Metroid prime..... and a whole bunch of other games.

You see.. the Gamecube can handle it. The producers have to do it. IMO the PS2 in the market screws things up and keeps games "dumbed" down. At least for the GAmecube.... since the PS2 is the most popular system.



†B†V† :hat
 
I've seen all the games you mentioned except the soccer one...and yeah they look great..but not as good as RE4 hehe.
 
I never really thought ED looked that good. It was probably one of the best games for the GC, but graphic wise, I always thought it was a bit lacking.
 
I do think that a lot of the popular games have pretty darn good graphics (Metroid: Prime, Mario Kart: Double Dash, Mario Golf: Toadstool Tour etc..). But, I do have to say that for the longest time, it seems like Playstation systems, though they had less graphical power by the numbers, seemed to be outstanding due to the attention that the programmers put into the games.

The GameCube is no slouch, but, it's graphical abilities are still untouched in many games. Just think about how Super Mario Bros. 3 looked compared to Super Mario Bros. It's amazing that those games were even on the same system. After programmers have had a few years to learn new techniques to push the limits of the system that they're working on, the graphics only get better until the system is laid to rest when the newest trend makes it obsolete.
 
I think that F-Zero GX and Metroid Prime have been the best showcases pre-RE4. Eternal Darkness...you could tell it was originally a 64 game. The effects were good, but the textures weren't too impressive.
 
I always thought Roge Leader was the most impressvie GC game as far as graphics were concerned. EVen compared to MP2 and especially compared to F-zero, I thought it came out on top.
 
I really wish the developers would try something for the Xbox and Gamecube.

Honestly.... Xbox has not shown "superior" graphics in anyway.... and the Gamecube hasn't either.

Lets face it. If the Ps2 can keep up with "next generation" hardware being based on 128bit hardware... then something is wrong.

We don't need new systems. What we need is people REALLY developing for the Xbox and Gamecube.
Some Xbox and Cube games suffer from framerate drops and that should not happen AT ALL on those systems.

I guess I am just ranting..... but I am disappointed with the way things have turned out. To me.... we haven't gone much further that 2001 on these systems. Progressively EVERY year should get better.
Grindspine's case of SM1 to SM 3.... that is a great example.

There are enough Super Nintendo / Genesis / Dreamcast / PS2 and other examples.

But what games out there REALLY pushed the Gamecube or the Xbox? Be honest when thinking about this. Halo 2 may have come close to pushing the Xbox. I still think the Cube can do better than RE4.

†B†V† :hat
 
Bluevoodu said:
Lets face it.  If the Ps2 can keep up with "next generation" hardware being based on 128bit hardware... then something is wrong.

We don't need new systems.  What we need is people REALLY developing for the Xbox and Gamecube.

That's exactly what I'm getting at. I think that developers are waiting for new technology to improve graphics instead of working hard to push the limits of the systems that they're using. The PS2 is an excellent system based on just the facts that it's a) backwards compatible and b) that it competes (very well) with the next-gen systems.

I was never interested in the N64 because I never saw it as much of a step up from the SNES and not at all from the PS1, even though that's comparing 16 and 32 bit systems to a 64 bit system. If programmers were stuck with a system for a few more years, they would learn to make the most of the potential. I really think that the games out right now on the 'Cube are just scratching the surface of what the electronics are capable of.
 
Both Xbox and GameCube games in general look a lot better than the majority of PS2 games. I'm not sure how much of a leap you guys are expecting, but it's obviously too much.

Ps2 can't keep up with the other two - try getting PS2 to run something like F-Zero GX, Metroid Prime 1 & 2 and, of course RE4, all running at the same speed and with the same amount of detail. You only need to look at Killzone, with it's Turok-style fogging that it blatantly can't keep up. Then compare it to Halo 1 & 2.

GameCube has been pushed pretty much to it's limits already, but I expect that more can be done with the Xbox. Of course with the NextBox/Xenon/Xbox2/Xbox Next supposedly coming out at the end of the year, it likely that we won't be seeing being pushed any further.
 
Rogue Leader was the 2nd one I think. It was the first one on the GC at any rate. The third one might have had marginally better graphics, but the first one was so much better as an overall game that I'd rather use it as an example :lol

I agree with Beanie. I thought the leap frmo 64 to GC was enormous. Try going back to any N64 FPS and compare it to any GC FPS. Even Perfect Dark on 64 can't compare to Turok on the GC (only in graphics though). Or even compare Smash Bros. on the GC with the 64 one, it's a really big leap.

I think Ninja Gaiden really pushed the Xbox. That game was absolutely gorgeous. I think Factor 5 and Capcom have pushed the Cube as far as it can go. Overall, I'm faily satisfied with the graphics on these systems.
 
I still don't see *graphically* how they could have been pushed.

Honestly.... Rogue 2 was great... Ninja Gaiden had great graphics.....

I personally think the systems are only at 60-75%.


†B†V† :hat
 
Like I pointed out, what if people stopped trying to push the limits after Super Mario Bros. came out. It's obvious that by Super Mario 3, they had learned to really work within the parameters that they had and found out how to get around what seemed like hard set limits when the system was first introduced. That's one reason that I loved the SNES so much. By the time that came out, the programmers had already pushed beyond what 8bit systems could handle and were ready to start working within the parameters of the 16 bit system.
 
FF7 master said:
dose anyone think that res 4 Graphics are even possible on the ps2?
Honestly... I think they will have to scale some things back... you might see more "fog"

and a little frame rate suffering.

But knowing Capcom.. they will spruce up the Ps2 version the best as possible.... So we'll have to see.

†B†V† :hat
 
Well for RE4, here are some things to keep in mind:

1. RE4 was built from the ground up for the GC.

2. The team that built RE4 for the Gamecube went through three revisions (the first attempt at RE4 actually ended up turning into Devil May Cry) before they settled on the final build, and the game itself had been in development probably as long as the Gamecube's lifespan.

3. The team that is porting RE4 to the PS2 is not the same team that built it for the GC.

But then again, Capcom should be pretty familiar with the limitations presented by the PS2's inferior hardware, since they've made a lot of games for it. They will make RE4 look good.
 
I still think they should make DMC and other games available on the Gamecube.

Of course for RE 4 they bring out their excuses for better market share on porting it to the PS2.
BuT what about upping their sharing bringing stuff to the Gamecube?
If course... no comment there.

yeah.. I just think they should be consistent with what they say.

†B†V† :hat
 
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