All I've got to say about that remark is this.... Grand Theft Auto VC + SA
Two of the absolute worst games I have ever played, graphics wise, control wise, and they are also some of the buggiest games I know of.
If you, in all honesty, played these games and did not have fun, I feel sorry for you. The reason why GTA is such a popular game is because it gives you the opportunity to break the law without actually breaking the law. GTA is popular for the same reason movies about gangs, smugglers, thieves, and such are popular, because people want to be them. The graphics although sub-par are an adequate medium to live out these criminal activity fantasies. The style is completely appropriate for the game, and it does what it is intended to do: provide a world to reak havoc in.
GTA SA for instance apeals directly to the massive MTV generation of hiphop thug wannabe's.
True. But ask yourself why the "thug image" is so sought after. What teenage male doesn't want to live life on the edge, break the law, make some money, and be an all around bad@$$. I'd rather pretend to be that character in a videogame then some cartoonish 12 year old boy who I thought was a girl for the first 6 hours of the game. But beyond that San Andreas also allowed you to do other things, like multiplayer for example, or the ability to customize your character in hundreds of ways. What game wouldn't benefit from those upgrades? As well the city was about a billion times larger then VC, drive-by's were a lot smoother, planes and such were added, new weapons available, eating system incorporated, etc.
So I have to disagree with Stealth...crappy games do sell well...look at any Rockstar game, Enter the Matrix, all the GTA clones like True Crime, Getaway, ect.
Enter the Matrix was for fans of the movies. If you are a fan of the movies and found no enjoyment in that game, then I think you need to find a new hobby. The Getaway was possibly one of the best scripted games I'd ever played. Playing through as a criminal first and then the cop who's after that criminal was a stroke of genious. The various gangs involved were all extrememly convincing and the story was compelling the whole way through. True Crime was a game that needed some graphic upgrades and the gameplay could have been a little more polished, but playing a game where you're a renegade cop was too much fun to resist. High speed chases, hostage situations, and multiple ways of dealing with street crime was something that drew you into the game completely. The addition of the story continuing whether or not you succeeded the mission was something I think all games should do. You got one shot at being the good cop so you had to think on your feet and actually fear dieing in a level. Rockstar games have always been solid, from Smuggler's Run to Evil Kneival (spelling? hell, it might even have been Super Dave, I can't remember) for the GBA. They've always had top notch physics for vehicles and great game ideas.
The 3 games you mentioned were
not bad games. They all had strengths and weaknesses but they were all fun in one way or another. They sold well because they let you step into the shoes of characters that people actually wanted to be. Cops, crooks, and superhumans were popular characters for movies, books, comics, and TV shows long before MTV came around, and they will be for a long time to come. These games let you not just watch or read about these characters, but you could actually be them. In other words, these games are a lot of fun.
Anything that sells well has a reason for it. Whether it be a solid product, or great PR, it found an audience. If a videogame can't find an audience then there's something wrong with it. In the case of TOS the graphics alienated it from a large audience because no one wants to fight cartoony monsters with cartoony characters who aren't even old enough to get into a PG 13 movie. Get over it.
Sorry if I come off as a bit of a prick. Believe it or not this thread is actually really fun for me, so keep posting, and don't reserve anything for fear it might offend me, because it won't, and apologies if I have offended anyone.