Is Halo The Most Awsome Game Ever?

Strubes said:
Yeah, but he never said Halo started balanced multiplayer.
True. He did however say they did it best. That's really debatable. I won't tell you that Halo 2/3 had horrible multiplayer, but its balancing just didn't work as well as something like battlefield, IMO.
Strubes said:
Who cares how many times you've seen something happen in a game? Really. :lol
I do. Who wants a hundred clones of the same game around, instead of having at least a few that are new and different.
Hinesmdc said:
unreal 2004?

yeah, halo came out in 2001
Agent Under Fire came just before Halo, I think, but Unreal II, and 2004 came after Halo 1.

Unreal Tournament, however, came about 2 years before Halo, and I think it had the motion sensor too.
 
Homicidal Cherry53 said:
True. He did however say they did it best. That's really debatable. I won't tell you that Halo 2/3 had horrible multiplayer, but its balancing just didn't work as well as something like battlefield, IMO.

It's all debatable. We just have to agree to disagree.

I do. Who wants a hundred clones of the same game around, instead of having at least a few that are new and different.Agent Under Fire came just before Halo, I think, but Unreal II, and 2004 came after Halo 1.

Ok, no game has incorporated ALL that the Halo games have. I'm not really seeing your point. Are you focusing on one thing here? Like, ONE thing you've seen over and over again? Or several that have been in different games. No other game is a duplicate of Halo so I'm having a hard time understanding your logic.
 
Strubes said:
Ok, no game has incorporated ALL that the Halo games have. I'm not really seeing your point. Are you focusing on one thing here? Like, ONE thing you've seen over and over again? Or several that have been in different games. No other game is a duplicate of Halo so I'm having a hard time understanding your logic.
Putting dual wielding, a shield, and motion sensing together doesn't make it a new game. The general gameplay remained the same as it did in other shooters before it, but was tweaked slightly. That means its basically a duplicate of older shooters with a few new bells and whistles.

Also, I wasn't talking specifically about Halo in my response. I was talking about games in general. I get sick of seeing the same things over and over again in games in general, not just Halo.
 
Homicidal Cherry53 said:
Putting dual wielding, a shield, and motion sensing together doesn't make it a new game. The general gameplay remained the same as it did in other shooters before it, but was tweaked slightly. That means its basically a duplicate of older shooters with a few new bells and whistles.

Also, I wasn't talking specifically about Halo in my response. I was talking about games in general. I get sick of seeing the same things over and over again in games in general, not just Halo.

I just think you're arguing for the sake of arguing, because we're just going to go in circles. Dual-wielding, shield, regeneration, motion sensing, incredible online play, amazing and unique weapons, awesome story (read the booooooks), deep characters, vehicles done right, variations of multiplayer modes, saving films and taking snapshots for later use, being able to make your own level, character customization.

I don't feel like continuing cause I could probably make a few paragraphs about everything Halo has.

Now, please tell me what game this is an exact duplicate of...cept a few "bells and whistles". :)
 
i agree with strubes. maybe it draws inspiration from a few earlier titles, but it does everything those titles did so much better than they did. they polished it up, balanced it out, and made arguably the best multiplayer game ever burnt onto a disc.
 
Incredible online wasn't in the first, the weapons were far from unique, with the exception of a couple, the "awesome story" wasn't in the game, which is what we're talking about, Master Chief couldn't possibly be more shallow and one dimensional, vehicle control was sloppy at best (the last level with the warthog was near impossible because of the controls), multiplayer modes were generally standard (King of the Hill, deathmatch, CTF, all been done to death before), being able to take screenshots is easy to do if you play something on a PC, level editor was relatively new to shooters, I'll give you that, and character customization in a shooter isn't all that new.

Almost all of those things you listed had been in one shooter, before Halo. Unreal Tournament had almost every element you talked about.
 
All in all, my argument stands. UT didn't have nearly as many elements as are in the Halo series. So, if you would still like to try and find a game that did everything the Halo games did, please let me know. :)
 
Strubes said:
All in all, my argument stands. UT didn't have nearly as many elements as are in the Halo series. So, if you would still like to try and find a game that did everything the Halo games did, please let me know. :)
It had motion sensing, radar, dual wielding (I think you might have to download a mod for that), regenerating shields, incredible online play, the same "great" story Halo had (i.e, it wasn't very good), vehicles that controlled well, the ability to take screenshots, I'm not sure about a level editor. There were probably various other user created maps, or mods you could download though, and it didn't have saving films and character customization.

So, out of the things you listed, it was missing saving films, and character customization, both of which came into the Halo series with Halo 3 in 2007.
 
Homicidal Cherry53 said:
Incredible online wasn't in the first, the weapons were far from unique, with the exception of a couple, the "awesome story" wasn't in the game, which is what we're talking about, Master Chief couldn't possibly be more shallow and one dimensional, vehicle control was sloppy at best (the last level with the warthog was near impossible because of the controls), multiplayer modes were generally standard (King of the Hill, deathmatch, CTF, all been done to death before), being able to take screenshots is easy to do if you play something on a PC, level editor was relatively new to shooters, I'll give you that, and character customization in a shooter isn't all that new.

Almost all of those things you listed had been in one shooter, before Halo. Unreal Tournament had almost every element you talked about.

ok, ok, ok. lets start from the beginning. you are completely basing this rant off of some review you read somewhere. the weapons were not unique? what other game has a gun that shoots pink, homing needles? what about blue, glowing grenades that stick to people? hm? didnt think so. master chief was not 2 dimensional....he just didnt talk much. the game explained a lot of the backstory about him, and we all knew what his deal was. vehicle control is definitly FINE. the last level might have been one of the easiest in the game. multiplayer types are average in every game...
 
Homicidal Cherry53 said:
It had motion sensing, radar, dual wielding (I think you might have to download a mod for that), regenerating shields, incredible online play, the same "great" story Halo had (i.e, it wasn't very good), vehicles that controlled well, the ability to take screenshots, I'm not sure about a level editor. There were probably various other user created maps, or mods you could download though, and it didn't have saving films and character customization.

So, out of the things you listed, it was missing saving films, and character customization, both of which came into the Halo series with Halo 3 in 2007.

Wait, wait, wait...you're comparing a console shooter to a PC shooter? Lmao....you can't be serious. :lol

Compare console games with console games...be realistic here.
 
Hinesmdc said:
ok, ok, ok. lets start from the beginning. you are completely basing this rant off of some review you read somewhere.
No, I'm basing it off of the time I spent playing Halo.
Hinesmdc said:
ok, ok, ok. lets start from the beginning. you are completely basing this rant off of some review you read somewhere. the weapons were not unique? what other game has a gun that shoots pink, homing needles? what about blue, glowing grenades that stick to people?
I'll quote myself: "The weapons were far from unique with the exception of a couple..."
Hinesmdc said:
master chief was not 2 dimensional....he just didnt talk much. the game explained a lot of the backstory about him, and we all knew what his deal was.
You're right, he was one dimensional. His only dimension was that he was some military tough guy.
Hinesmdc said:
vehicle control is definitly FINE. the last level might have been one of the easiest in the game..
I didn't like the way they controlled. Having to use the analog stick to speed up, in stead of a button was just annoying, as was turning the thing.
Hinesmdc said:
multiplayer types are average in every game...
And Strubes said they were in Halo, which is why I brought up that point.
Strubes said:
Wait, wait, wait...you're comparing a console shooter to a PC shooter? Lmao....you can't be serious. :lol

Compare console games with console games...be realistic here.
Well, why shouldn't I be comparing a PC and console game? The PC is where we see some of the best shooters ever made, so its only fair that Halo gets compared to the best of the best.

lol, I quoted like crazy.
 
Homicidal Cherry53 said:
I didn't like the way they controlled. Having to use the analog stick to speed up, in stead of a button was just annoying, as was turning the thing.

they control just like master chief, dual analog. simple. precise. to the point. not hard at all.
 
It's what you prefer. Honestly though, comparing PC to console isn't really all that fair. You know that as well as I do. :lol
 
Fire$ickle said:
Mai, he wasn't joking. I tell him to stop insulting me on my posts and stuff, but he won't stop. I'm trying to get him in trouble, but I think it's time to give me a break and Ban him for at least 3 days. And since we both share the same computer, i won't be able to get on. But I need a break anyway... Ban him if you think it's best, and don't if you don't think it's time. (And Boom, don't insult this or say anything!)
Hmm... So your trying to get me banned and you expect me not to say anything hmm?

MOOOOOOOOOOOOOOOOOOOOOOOOOOM!!!!!!!!!!
 
Isnt kinda against the rules to try to get other people banned?
 
Halo 3's only real flaws are a lack of great maps (all of the maps are good or okay, but none are great), no server lists for custom games, and a severely limited scope of matchmaking gametypes.
 
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