No crap. That's why I said "studies suggest". You act as though I said "studies state for certain the future will be like it was in X:Men Age of Apocalypse" or some other ridiculous statement...
I was simply pointing out that merely referring to studies is not proof of anything and thus could not be used to refute the statements I made, nor could it be used to justify Nintendo's position of trying to rejuvenate the Japanese market instead of cashing in on the American one. If you already knew that I don't know why you brought it up in the first place.
Why over saturate? It'll come.
Allow me to quote myself, "the waiting game sucks." What you call "over saturation" I call giving the customer what they want.
Holy crap. Again, I can't believe you're talking about greed from Nintendo. Who's charging 50 USD for a last gen controller? Seriously, this has degraded to just whine more
I think this sums up my position best:
I'm not saying Nintendo is
worse for exploiting customers than rival companies (although personal experience has indeed led me to believe that), but I would go as far as to say that they are
just as bad as rival comapnies.
I apologize for my curtness, I must be off if I am to catch the bus, hence the hurried reply. However, I will be back later to respond more fully (and even more positively), so don't retort what I've said thus far without letting me finish. Many thanks.
Edit:
Actually, I had more to say before, but now it seems rather unnecessary to mention. So I shall make this brief.
Sure, the North American market shows the best growth right now (again, I think you're right on that, but not sure about Europe?), but interest in Japan has been revitalized thanks to the DS. This is fact. ;-) Welcome to it.
Yes, I have seen evidence of the fact that DS's are selling like hot cakes in Japan. Tasty, luscious, hot cakes. And while I haven't seen any hard stats for europe, I don't think they crave the digital delights as much as we do.
Just a thought here...
How much effort, man-hours, what-have-you, does it take to put an old NES game onto a server of some sort, set up a pay-per-download system for that particular game, set up some descriptions and/or screenshots.
Probably not that long, but if your talking about hundreds of games at a time, I'd guess longer than you'd think. Nevermind Nintendo would have to get the various other companies on board too, right?
Also...how many people are working on this one area of the Wii? I doubt they have dozens or hundreds working on getting games loaded up for the virtual console.
While I am not privy to the details of how exactly this virtual console is going to actually work, I can say that it is a higher priority project for Nintendo, and the talent and manpower certainly exist for them to have a much larger quantity of games available off the hop. I assume it's simply a marketing thing. Holding back key titles for when few big name titles are being released is just one example of how releasing only 30 games a month could work to
their advantage. It's just a business strategy, one that keeps me from playing the games I want to play. Or would, if I couldn't just buy them from our good friend BV here.
I wouldn't necessarily say they prey. There is a market for this which has been demonstrated by Xbox Live Arcade. People will pay for convenience
Microsoft is guilty of the same crime. In fact, I can barely think of a crime that Microsoft is
not guilty of.
My point is simply that Nintendo's virtual console
could be something incredible, but thanks to some key decisions made by the big wigs at Nintendo it is the consumer who once again suffers. I really had high hopes for the virtual console, and Nintendo's latest offering of details for how it would work have been really discouraging. Am I the only person here who is dissapointed by a $5 price tag for games that are two decades old?