The Wii Controllers

So, what's your take on the new Nintendo Revolution controller?

  • Amazing, Nintendo is going in the, "Revolutionary," and in an exciting direction.

    Votes: 10 41.7%
  • Yuck, I don't know what Nintendo was thinking of... making a one-handed controller!

    Votes: 7 29.2%
  • Well, let's just wait to see if it can deliver.

    Votes: 6 25.0%
  • Undecided...

    Votes: 1 4.2%

  • Total voters
    24
Re: The Recently Revealed Nintendo Revolution Controller

Well, I believe that it has great potential. I can't imagine why you say so many people are putting it down. I believe that Nintendo will suceed in it's upcoming innovative idea. I mean think of it, there can be a chance you'll be playing Zelda in the first person. Actually moving the controller in the motion of a boomerang... the possibilities are endless.

This really is something revolutionary, hence the name revolution. I can't believe why you say many our skeptical. Pretty soon, we can all be waving our remotes around like swords, maybe even having virtual sword battles with eachother. All Nintendo needs to do is pull it off well, and that's it, they're on top again.

Another thing too, look at the PS3 and the X-box 360... all they've done is improve upon graphics, memory space, and whatever... but nothing that'll bring the videogaming community to a new era.
 
Re: The Recently Revealed Nintendo Revolution Controller

PeRfEcTdArKnEsS said:
Well, I believe that it has great potential. I can't imagine why you say so many people are putting it down. I believe that Nintendo will suceed in it's upcoming innovative idea. I mean think of it, there can be a chance you'll be playing Zelda in the first person. Actually moving the controller in the motion of a boomerang... the possibilities are endless.

This really is something revolutionary, hence the name revolution. I can't believe why you say many our skeptical. Pretty soon, we can all be waving our remotes around like swords, maybe even having virtual sword battles with eachother. All Nintendo needs to do is pull it off well, and that's it, they're on top again.

Another thing too, look at the PS3 and the X-box 360... all they've done is improve upon graphics, memory space, and whatever... but nothing that'll bring the videogaming community to a new era.

I dont know if this is towards me but, Ive visited lots of message boards today trying to find more info on this and nearly everybody is against it. I for one am optimistic and want this to succeed. I can see possiblities also and I am planning to purchase a Revolution, but I will not be in any way surprised if it fails.
 
Re: The Recently Revealed Nintendo Revolution Controller

Wait and see...the best opinion in life, is the one you make with your own judgement when you are dealing with new things in the world around you
 
Re: Here it is people the moment we've all been waiting for

Dang why did you have to twist my words around like that?... I never said there was anything wrong with originality. And I never said the quality will be bad or suffer. I'm just saying they are putting originality in front of quality.
I do know that Nintendo made the Shoulder buttons, analog sticks, and rumble pack, but the difference between those and there innovative way know, is that back then it automatically made games better. I mean 3D games were easier to play because of the analog stick automatically. Now I'm not sure if it will have the same impact as it did before. Take the DS for example. It's supposed t be innovative, but hardly any games have taken advantage of its innovative feature. While it does have potential, most games just use regular buttons becuase that's what is familiar and seems best to most people.
I dont think games will go stale anytime soon. I mean we've been playing games by pushing buttons for 20 years now and is it getting old yet? I mean how many gamers have complained that pushing buttons to play games is getting boring? If pointing at a screen using a light gun was better than a controller, than why did arcades die out??
 
Re: Here it is people the moment we've all been waiting for

Fatty said:
Dang why did you have to twist my words around like that?... I never said there was anything wrong with originality. And I never said the quality will be bad or suffer. I'm just saying they are putting originality in front of quality.
I do know that Nintendo made the Shoulder buttons, analog sticks, and rumble pack, but the difference between those and there innovative way know, is that back then it automatically made games better. I mean 3D games were easier to play because of the analog stick automatically. Now I'm not sure if it will have the same impact as it did before. Take the DS for example. It's supposed t be innovative, but hardly any games have taken advantage of its innovative feature. While it does have potential, most games just use regular buttons becuase that's what is familiar and seems best to most people.
I dont think games will go stale anytime soon. I mean we've been playing games by pushing buttons for 20 years now and is it getting old yet? I mean how many gamers have complained that pushing buttons to play games is getting boring? If pointing at a screen using a light gun was better than a controller, than why did arcades die out??

Well call me crazy cuz what I got out of your "To me it just seems that they're putting originality over quality" statement was that they are bypassing quality just so they can be considered original, but if that's not what you meant then I apologize. True games have been using buttons and that doesnt make them stale, BUT as far as arcades go, the reason why they failed is because you got the same quality of games at home than the arcade. Not only that but you got more features. I personally think it is getting stale. Sony and Xbox have great games but they can only do them so much (ie, Halo, GTA). Eventually they will have to move on. Same with Nintendo they have to move on from your basic Mario and Zelda games. And if Nintendo succeeds then maybe they can use some of that technology to make better games just like all those other features I mentioned. This is all about pushing games forward. Nintendo is on it's own path right now and arent trying to dethrone Sony or MS. Like I said if it succeeds then great, if it doesnt will still have the PS3 and Xbox 360. As for the DS, I agree not many games fully take advantage but they are starting to come out and will be here by December. Ah another thing, do you think Sony would have still made the PSP if it wasnt for the gameboy being so successful? Personally I think they would have just stuck with consoles.
 
Re: Here it is people the moment we've all been waiting for

Nintendo bypass quality :lol they always make the highest quality things. Na, I didn't really that statement as a bad thing. I guess I have to learn to word my sentences better. Anyways I was just trying to say that they always look for the next big thing in gaming, but IMO this time they were looking too hard. I mean with all the other features they made no on questioned if they will work or not. I mean Analog sticks, shoulder buttons and rumble packs were never questioned as being good or bad. This however is.

oh and to answer ur PSP question... I do not think Sony would of ever tried to enter the handheld market if there was no Gameboy. Sony i think made a mistake with the PSP. I mean it's powerful, but the reason the gameboy is successful is because... it's cheap, durable, easy to carry, has a huge selection of games, and it is so easy to develop for. The PSP is pretty much the opposite of that it's expensive, sensitive, huge, small selection of games(plus only 2 good games) and developing for it is expensive.
 
Re: Here it is people the moment we've all been waiting for

Fatty said:
Nintendo bypass quality :lol they always make the highest quality things. Na, I didn't really that statement as a bad thing. I guess I have to learn to word my sentences better. Anyways I was just trying to say that they always look for the next big thing in gaming, but IMO this time they were looking too hard. I mean with all the other features they made no on questioned if they will work or not. I mean Analog sticks, shoulder buttons and rumble packs were never questioned as being good or bad. This however is.

oh and to answer ur PSP question... I do not think Sony would of ever tried to enter the handheld market if there was no Gameboy. Sony i think made a mistake with the PSP. I mean it's powerful, but the reason the gameboy is successful is because... it's cheap, durable, easy to carry, has a huge selection of games, and it is so easy to develop for. The PSP is pretty much the opposite of that it's expensive, sensitive, huge, small selection of games(plus only 2 good games) and developing for it is expensive.

That is true that people are questioning it, BUT it's a risk that I think that only Nintendo can. I mean what else can you do? Nintendo has done just about everything, why not try to spice it up a little. Mario and Zelda can only be played the same way for so long. The other thing besides innovating their own games would be to get more developers to try this new controller out. Yes I can see the difficulty of porting over games, but why should they? Why dont they develop new franchises as well? I know that this controller is out there, but I think great things will come from it.
 
Re: The Recently Revealed Nintendo Revolution Controller

I'm just not happy with it at all. To be completely honest, I'm NOT looking for anything revolutionary in my next line up of games. I want bigger and prettier. I just don't understand how I'm going to be playing games on that thing. Right now, I'm thinking of the next Melee. With so few buttons and the lay out of it, I don't see how it's going to do anything but frustrate me.

I am going to give it some thought, the whole "Pointing thing" sounds kinda neat, but it also sounds like a gimmick. I don't want this console to have nothing but gimmick games like the DS is.

Will these things actually turn out to be GAMES? DS anyone? Just think about it, I can not even begin to think about how a FPS game is going to be played on this, let alone a fighting game, racing, RPG etc. All I can think about right now is that this is going to turn into a bigger ver. of the DS. No real games at all. (Let's not get technical OK?) I love my DS, I'm not knocking it at all, but all the best games on it, Mario 64 aside, just aren't your normal games. Their huge mini games, things meant for one shot hits.

I don't want the Rev to become that. *Waits for the yelling to start*


Oh, and...

here can be a chance you'll be playing Zelda in the first person. Actually moving the controller in the motion of a boomerang

I am so going to hunt you down for that.
 
Re: The Recently Revealed Nintendo Revolution Controller

LinkTriforceGC said:
I'm just not happy with it at all. To be completely honest, I'm NOT looking for anything revolutionary in my next line up of games. I want bigger and prettier. I just don't understand how I'm going to be playing games on that thing. Right now, I'm thinking of the next Melee. With so few buttons and the lay out of it, I don't see how it's going to do anything but frustrate me.

I am going to give it some thought, the whole "Pointing thing" sounds kinda neat, but it also sounds like a gimmick. I don't want this console to have nothing but gimmick games like the DS is.

Will these things actually turn out to be GAMES? DS anyone? Just think about it, I can not even begin to think about how a FPS game is going to be played on this, let alone a fighting game, racing, RPG etc. All I can think about right now is that this is going to turn into a bigger ver. of the DS. No real games at all. (Let's not get technical OK?) I love my DS, I'm not knocking it at all, but all the best games on it, Mario 64 aside, just aren't your normal games. Their huge mini games, things meant for one shot hits.

I don't want the Rev to become that. *Waits for the yelling to start*


Oh, and...

I am so going to hunt you down for that.

I agree that I dont want this to be some kind of gimmick (although the games that I think will make the DS more than a gimmick are coming out this winter). Question did you read the interviews that I put up? they explain how FPS games would be played and other games. I too dont want a first person Zelda, but if anybody is going to take advantage of this controller it will be Miyamoto.
 
Re: Here it is people the moment we've all been waiting for

Here is another nice article by IGN.com.

http://cube.ign.com/articles/651/651275p2.html
 
Re: Here it is people the moment we've all been waiting for

I think the problem with this controller is that no one saw it and automatically thought "This is awesome!". It's just like when Nintendo cel-shaded Zelda. No one automatically said "Yes! That's exactly what I wanted!". Everyone was dissapointed, but a lot of people used the "well I'll try it before I judge it" attitude. Of course, Cel-da was a $60 game (or $50 American, whatever), this is probably going to be a $200 console (at least, probably more like $300). And when the new Zelda was announced with realistic looking graphics people went completely ape$&%# over it. No one said "well, I'll play it before I judge it."

When I hear comments like
I mean what else can you do? Nintendo has done just about everything, why not try to spice it up a little. Mario and Zelda can only be played the same way for so long.
it makes me want to bash my head into a wall. Nintendo somehow convinced everyone that no innovation was to be found this console round, but looking at the PS2 and even Xbox I found tons of games that brought something new to the table, and were completely enjoyable without being gimmicky. Nintendo is going about "innovation" completely the wrong way. You don't need to drastically change the play mechanics of a game to make it "new" and "different". Just because you'll be controlling Samus with a remote instead of a joystick doesn't mean you're having an entirely new experience. You're playing the same frickin game you played before, but instead of using your thumbs you're using your wrist. That's not innovation. that's repackaging the same old product.

If Nintendo wants to "innovate" Zelda and Mario to the next level they should try making Zelda about more than just fetch quests, and Mario more than just a collectathon. Those games are getting bland because Nintendo is using the same weapons, same goals, same characters, same story-telling, etc., etc., etc.

I don't see how anyone would want to play any kind of game on a controller like this. Its so gimmicky and strange that it would take me out of the experience completely. It would make me realize that when Mario jumps, all that's really happening is that I'm pushing a button. In my opinion, that's the complete opposite of what a controller should do.
 
Re: Here it is people the moment we've all been waiting for

stealth toilet said:
I think the problem with this controller is that no one saw it and automatically thought "This is awesome!". It's just like when Nintendo cel-shaded Zelda. No one automatically said "Yes! That's exactly what I wanted!". Everyone was dissapointed, but a lot of people used the "well I'll try it before I judge it" attitude. Of course, Cel-da was a $60 game (or $50 American, whatever), this is probably going to be a $200 console (at least, probably more like $300). And when the new Zelda was announced with realistic looking graphics people went completely ape$&%# over it. No one said "well, I'll play it before I judge it."

All I got to say to that is, no duh! Of course people are going to like the new zelda with the realistic graphics, it's basically Ocarina of Time with better graphics. So we know how the game is going to play out. Of course when something changes like Zelda WW people say "lets wait and see", thats just how change works. If we could predict the future then nobody would be saying, "Well, I'll play it before I judge it" because we would already know the outcome. I personally liked Zelda WW. It was a good game, even though it was cel-shaded I wanted to try it to see how it measured up and in my opinion it did (except for all that friggin sailing).


When I hear comments like it makes me want to bash my head into a wall. Nintendo somehow convinced everyone that no innovation was to be found this console round, but looking at the PS2 and even Xbox I found tons of games that brought something new to the table, and were completely enjoyable without being gimmicky. Nintendo is going about "innovation" completely the wrong way. You don't need to drastically change the play mechanics of a game to make it "new" and "different". Just because you'll be controlling Samus with a remote instead of a joystick doesn't mean you're having an entirely new experience. You're playing the same frickin game you played before, but instead of using your thumbs you're using your wrist. That's not innovation. that's repackaging the same old product.

If Nintendo wants to "innovate" Zelda and Mario to the next level they should try making Zelda about more than just fetch quests, and Mario more than just a collectathon. Those games are getting bland because Nintendo is using the same weapons, same goals, same characters, same story-telling, etc., etc., etc.

I don't see how anyone would want to play any kind of game on a controller like this. Its so gimmicky and strange that it would take me out of the experience completely. It would make me realize that when Mario jumps, all that's really happening is that I'm pushing a button. In my opinion, that's the complete opposite of what a controller should do.

And how is playing with this type of controller not a new experience? :lol Seriously, it seems that you are just trying to look for reasons not to like it. And I understand that you dont like it, but if this is considered repackaging then thats pretty much what Sony and MS are doing also. So why buy their product? It's all repackaged, why would you want to play halo and GTA again? Because those arent the only games that are offered on those systems. Mario and Zelda arent going to be the only games on this system. Gimmicky? Just by looking at it, yes. Is it going to fail? There is a very strong possibility. Sometimes it takes for something this drastic to create a whole new experience. Is drastic change required? Absolutely not. But like I said Sony and MS have great systems already and have great games, but Nintendo can go and try to do something different. The reason I said "Nintendo has done almost everything why not spice it up" is not because Sony and MS lack innovation, but because Nintendo will do a different kind of innovation. If it fails we still have the other two systems. The only thing that keeps me skeptical is that I dont know if Nintendo is going to be able to utilize the controller to its full potential.
 
Re: Here it is people the moment we've all been waiting for

I've already seen that. But I really doubt they will work that well. Maybe they will, but personally I think the whole thing is kinda flawed. You want me to hold a remote control one handed for 2 hours straight to look around? No. Plus, what if you drop the controller? :p
 
Re: Here it is people the moment we've all been waiting for

All I got to say to that is, no duh! Of course people are going to like the new zelda with the realistic graphics, it's basically Ocarina of Time with better graphics. So we know how the game is going to play out.

No, wrong. People weren't excited because they "knew how it was going to play out," people were excited because the game changed for the better. The added gameplay of fighting from horseback and Link's transformation into a wolf were welcome changes. Not changes that made people think "this looks bad, but it might still be good." Plus the realistic graphics are always welcomed when a game's intent is to immerse you in its world.

Or at least that's why I was excited for it.

You can tell a good change from a bad one, or a good change from a questionable one, by people's responses. Most people (including game reviewers and people in the industry) thought the first preview for Zelda:WW was a joke. A literal joke. When people saw the trailer for Twilight Princess they were excited beyond belief. Changes doesn't have to make you think "I may not like this."

And how is playing with this type of controller not a new experience?

How is it a new experience? If I control Mario in a game with a d-pad and two buttons that enable me to jump, shoot fireballs, run, and duck, then how is it different if I'm performing those same actions with a light sensor, one button, and "nunchuk style joystick" or whatever the hell its called. You're still just jumping, shooting fireballs, running, and ducking. The visual representations haven't changed and the outcomes are exactly the same. Real change comes from level design, character design, concept design, etc., not from adding a different type of button on the controller. That's gimmicky, because it doesn't "innovate" at all, it just repackages what you've already done. Whether I control Samus with dual analog controls or a remote control does not make it a new and innovative game. The controller alone will not automatically make Revolution games innovative. Nintendo is still going to have to innovate in the areas I mentioned before to have innovative games. They're just going to have to do it on a ridiculous controller that may very well inhibit innovation as much as it supports it.
 
Re: The Recently Revealed Nintendo Revolution Controller

they explain how FPS games would be played and other games.

It scares me to think about having to play FPS trying to point with that controller. If they want me to have a light gun game, give me a friggin light gun.

Plus, the bottom has a port to use the analog stick right? I can go ahead and bet you that the analog sick isn't going to be the only thing hooking into that. I smell another wallet raid just so I can play one fun game. Four Swords much?
 
Re: The Recently Revealed Nintendo Revolution Controller

From the votes it seems I'm getting quite a few people on my side.

Another thing, did anyone else have a CD-i player? The controller was JUST like that.
 
Re: Here it is people the moment we've all been waiting for

stealth toilet said:
No, wrong. People weren't excited because they "knew how it was going to play out," people were excited because the game changed for the better. The added gameplay of fighting from horseback and Link's transformation into a wolf were welcome changes. Not changes that made people think "this looks bad, but it might still be good." Plus the realistic graphics are always welcomed when a game's intent is to immerse you in its world.

Or at least that's why I was excited for it.

You can tell a good change from a bad one, or a good change from a questionable one, by people's responses. Most people (including game reviewers and people in the industry) thought the first preview for Zelda:WW was a joke. A literal joke. When people saw the trailer for Twilight Princess they were excited beyond belief. Changes doesn't have to make you think "I may not like this."

No they dont have to make you say that but sometimes it does. In the end it's all subjective because I liked the game but you didnt. If some people cant look past the graphics to see what I believe is a decent zelda game then, then thats their choice. Just because a change makes you say "I may not like this" does not gaurantee that you wont. Im sure you heard the phrase "Dont knock it till you tried it."

How is it a new experience? If I control Mario in a game with a d-pad and two buttons that enable me to jump, shoot fireballs, run, and duck, then how is it different if I'm performing those same actions with a light sensor, one button, and "nunchuk style joystick" or whatever the hell its called. You're still just jumping, shooting fireballs, running, and ducking. The visual representations haven't changed and the outcomes are exactly the same. Real change comes from level design, character design, concept design, etc., not from adding a different type of button on the controller. That's gimmicky, because it doesn't "innovate" at all, it just repackages what you've already done. Whether I control Samus with dual analog controls or a remote control does not make it a new and innovative game. The controller alone will not automatically make Revolution games innovative. Nintendo is still going to have to innovate in the areas I mentioned before to have innovative games. They're just going to have to do it on a ridiculous controller that may very well inhibit innovation as much as it supports it.

If Mario does turn out like that of course it's not going to be a new experience. Do you really think thats all they are going to come up with? Just basic platforming? Of course I agree with level design and all that good stuff making the game, and this controller allows more of that, at least I think so. And yes it may inhibit innovation but that doesnt mean that it can't help it. We still havent even seen the games and how they are going to play, so none of us can say for sure if it will completely work or not. So what if Nintendo wants to try something different, thats their choice and if they happen to fail then they have no one else to blame but themselves. Im personally intrigued and want to see what they come up with, and hopefully it's for the better. Im still going to get the other two systems so it's not like I wont have any games to play.
 
Re: The Recently Revealed Nintendo Revolution Controller

LinkTriforceGC said:
It scares me to think about having to play FPS trying to point with that controller. If they want me to have a light gun game, give me a friggin light gun.

Plus, the bottom has a port to use the analog stick right? I can go ahead and bet you that the analog sick isn't going to be the only thing hooking into that. I smell another wallet raid just so I can play one fun game. Four Swords much?

I dont see what the difference is between using this and a mouse. But if you dont like it, then you dont like it.
 
Re: Here it is people the moment we've all been waiting for

stealth toilet said:
No, wrong. People weren't excited because they "knew how it was going to play out," people were excited because the game changed for the better. The added gameplay of fighting from horseback and Link's transformation into a wolf were welcome changes. Not changes that made people think "this looks bad, but it might still be good." Plus the realistic graphics are always welcomed when a game's intent is to immerse you in its world.

Or at least that's why I was excited for it.

You can tell a good change from a bad one, or a good change from a questionable one, by people's responses. Most people (including game reviewers and people in the industry) thought the first preview for Zelda:WW was a joke. A literal joke. When people saw the trailer for Twilight Princess they were excited beyond belief. Changes doesn't have to make you think "I may not like this."

How is it a new experience? If I control Mario in a game with a d-pad and two buttons that enable me to jump, shoot fireballs, run, and duck, then how is it different if I'm performing those same actions with a light sensor, one button, and "nunchuk style joystick" or whatever the hell its called. You're still just jumping, shooting fireballs, running, and ducking. The visual representations haven't changed and the outcomes are exactly the same. Real change comes from level design, character design, concept design, etc., not from adding a different type of button on the controller. That's gimmicky, because it doesn't "innovate" at all, it just repackages what you've already done. Whether I control Samus with dual analog controls or a remote control does not make it a new and innovative game. The controller alone will not automatically make Revolution games innovative. Nintendo is still going to have to innovate in the areas I mentioned before to have innovative games. They're just going to have to do it on a ridiculous controller that may very well inhibit innovation as much as it supports it.

its funny how you heavily chastise a controller and company even that you have never used the interface before

you being a "hardcore" game would have no idea weather a non-hardcore game would want to pick up a revolution
 
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