Weekly Topic: Fighting games

Dr_Ackula

kyuuketsuki
I'm not sure what happened to the weekly topic...or whose turn it was..but I figured I'd kick it back off with this one...

How do you feel about fighting games in general? Do you like them..hate them? 2D or 3D? Whats your top 5 or top 10 list for fighters...
Just basicaly anything you want to add here about your fav fighting games..memories..fav's...why you love/hate them..ect

I'll start off by saying that they are my fav genre of games, and that I prefer 2D fighters over 3D ones in general. My favorite fighters are almost all 2D and made by Capcom or SNK. I find that 3D games are often too much eye candy..not enough depth, and many times they are simple enough to get by with button mashing.

Here goes my top 10 list...

1. Garou MOTW
2. Street Fighter 3 Third Strike
3. Real Bout Fatal Fury Special
4. King of Fighters 96
5. Street Fighter Alpha 3
6. Samurai Shodown 4
7. Capcom Vs Marvel 2
8. SvC Chaos
9. Art of Fighting 3
10. Waku Waku 7
 
Top fighting games i have known

1. Street Fighter 3: 3rd Strike Fight for the Future
2. Garou MOTW
3. Last Blade 2
4. Hyper Street Fighter 2 Anniversary Edition
5. Capcom Vs. SNK 2 Millionaire Fighting 2001
6. Samurai Shodown 2
7. Real Bout Fatal Fury 2: The Newcomers
8. SVC Chaos
9. Fatal Fury Special
10. Street Fighter 2: Hyper Fighting
 
MegaDrive20XX said:
Top fighting games i have known

1. Street Fighter 3: 3rd Strike Fight for the Future
2. Garou MOTW
3. Last Blade 2
4. Hyper Street Fighter 2 Anniversary Edition
5. Capcom Vs. SNK 2 Millionaire Fighting 2001
6. Samurai Shodown 2
7. Real Bout Fatal Fury 2: The Newcomers
8. SVC Chaos
9. Fatal Fury Special
10. Street Fighter 2: Hyper Fighting

Great list! All those get pretty regular play around my house hehe.
 
Whoops!! I was supposed to do the weekly topic. My fault.

I'm not a fan of fighters, and never have been. I've always been under the impression that they're button-mashing wastes of time, but that's probably because I suck at them :lol. But to me, who hasn't played many fighting games, all of them are basically the same thing over and over with just different character and level skins. Nothing different in any fighter that I've been able to distinguish.

Maybe I just phail at fighters?
 
I'm not a big fan of fighters.

I do play some, though, and my favorites are Street Fighter and Soul Calibur. It doesn't really matter which Street Fighter as long as I can play as Chun Li. :D

I don't like Tekken and Mortal Kombat's ok. I honestly haven't had too much play time with any other fighters, so I can't really say much about them.
 
I don't play fighters much, but that's only because I find them very limited if you don't have other people to play them with (which I don't except for one person who I don't see much). I'm also very bad at them (except for SSBM).

That said, my 4th ever favourite game of all time, SSBM, is a fighting game.
 
Grindspine said:
Tekken Tag Tournament is the best of the best.
cheers to that ^_^

bear in mind, favorites, not necessarily best, though i like my top three as such, but mvc2 is junk, but so much fun to play

1.) TTT
2.) MK2
3.) SF: 3rd strike
4.) Guilty Gear X
5.) MVC2
6.) SamSho2
7.) SC
8.) Project Justice
9.) Garou
10.) CVS2

TTT, i just love. i've easily put in 1800+ hours, seriously. used to travel for that garbage. still play it. tekken 2 got me hooked, played the hell out of 3, dissappointed heavily with 4, though i did play it quite a bit, starting to love 5, eagerly waiting release.
mk2 i've played for about 300 hours on the cabinet alone here not counting snes days. never cared for the combo system added. MKDA i thought little of, but i think they're improving it in Deception
SF3rd strike. well, it's pretty, good, cool characters, fun to play. a good sequel finally for the SF series.
Guilty Gear was an interesting play. didn't start with guilty gear the first one, played it though. didn't care for asuka, x2 and reload are good too, but GGX itself started me with buying the rest. sol badguy, easily one of the coolest fighters
MVC2 is a game of trash. who's the cheapest. the reason why this is kind of a depressing fighter is there is no reason to take a capcom person unless it's commando for the assist, and if you take strider, you've got a guaranteed spot for dr doom. still, fast, enjoyable destroying scrubby people. works enough.
SamSho2, i like this the best of the series b/c of the airblock. either a love or hate for a person, i like b/c i hate turtling people. so at least i can go in and defend somewhat.
SC was such an improvement from souledge. the speed, cool character additions, parrying. good arcade time spent here. didn't like sc2 as much b/c i wish the extra characters they brought in were more themself. liked hwang :-/ they shouldn't have gave him that yunsung worthlessness. and scrubs abound with the conquest mode. like them beating my "ghost" was the same as beating me... 50 cents proved that a second later
Project Justice was a good 3d fighter that i wish the cabinet would play. the create a character was extremely fun but it's sad how the american version lacked that. i liked the characters, plenty of variety. and to my knowledge, there is no extreme cheapness in the game. which is odd
Garou, a lot of fun in 2d form. snk was amazing kicking in a completely new roster (excluding terry) and they were all cool characters. i liked the gauge where you chose where strength was, (which 1/3 of power it's on) and the combos looked really cool.
CVS2. granted i stuck mostly to capcom people except for geese, rock and joe, but a lot of good there with the groove choice. favorite moment was watching a last round tourney match where the ken jumped in, parried all of chunli's qcf x2 + 3K, and then as landed, 3 hits, qcb x2 3K, death.

ssbm is not a fighter ~_~. great game, i love it, but no fighter in my books.

trkorecky said:
I'm not a fan of fighters, and never have been.  I've always been under the impression that they're button-mashing wastes of time, but that's probably because I suck at them :lol.  But to me, who hasn't played many fighting games, all of them are basically the same thing over and over with just different character and level skins.  Nothing different in any fighter that I've been able to distinguish.

Maybe I just phail at fighters?
every fighter is different. the styles you use, the combos, there is always a subtle difference in moves despite how cloned some fighters seem, frame or move property wise.
they just need massive amount of hours and many people to play to enjoy and get better. the computer does very little being predictable.

Dr_Ackula said:
I find that 3D games are often too much eye candy..not enough depth, and many times they are simple enough to get by with button mashing.
a button masher and a person of skill are easily distinguished. button mashing works on the computer maybe, but that means little. any intelligent person is able to easily counter the lack of knowledge and exploit stupid weaknesses as in any 2d fighter
granted, there are a decent amount of not-so-great 3d, but classifying them all as such is like saying GC is all kiddy games ^_^
waku-waku 7, interesting choice. i like the giant white bunny with the kid on his back :-p
 
I don't think I've played a "3-d" fighter but I loved Tekken 3 and all the old Mortal Kombats for the Genesis, but other than that I'm not much for fighting games.
 
Moltar said:
a button masher and a person of skill are easily distinguished. button mashing works on the computer maybe, but that means little. any intelligent person is able to easily counter the lack of knowledge and exploit stupid weaknesses as in any 2d fighter
granted, there are a decent amount of not-so-great 3d, but classifying them all as such is like saying GC is all kiddy games ^_^
waku-waku 7, interesting choice. i like the giant white bunny with the kid on his back :-p

You have a good point, and I can agree to that as well. I'm just a little picky on my choices..its a personal taste I guess. Project Justice, KOF MI, Final Fight Revenge, and even to an extent SC...are all 3D fighters that I can and do enjoy..they just aren't my favorites. My list was more or less my favorites, not a best of the genre list. Waku Waku 7 is an awesome game, it has alot more depth than most people realize if you put a good bit of time into it. I agree completely about MvC...yet I still like it for some odd reason..but it is a cheap game.

Also you are correct SSBM is not a fighter in my books either. Good multiplayer fun though.

trkorecky said:
I'm not a fan of fighters, and never have been. I've always been under the impression that they're button-mashing wastes of time, but that's probably because I suck at them :lol. But to me, who hasn't played many fighting games, all of them are basically the same thing over and over with just different character and level skins. Nothing different in any fighter that I've been able to distinguish.

There are many similar looking fighting games, but the same can be said of any game genre, theres many survival horror games, many stealth games, many FPS games...yet they are usually different. With fighters there are usually vast differences in the play styles that they each have, many are so deep it may take months upon months to learn every intricate detail to the fighting engine, parries, counters, guard crushes, reversals, DM, SDM, ect, ect...

There is a great deal of variety in the fighting game genre, but if your not deeply into them, and willing to put in the time to learn them properly, they can seem like you said I suppose. Also playing against the CPU is not really a good way to judge a fighting game, as they usually rely heavily on cheapness, and are very easy to beat by analyzing their patterns of attack..which are very predictable.
 
I have to agree on being disappointed with Tekken 4. It has a great intro movie, but other than that, it seemed very much like a rehashed Tekken 3 with updated graphics and some minor adjustments in play control. It seemed like a huge step backwards from the highly unique Tekken Tag Tournament.
 
stealth toilet said:
I've only ever liked one fighting game, and that's Soul Calibur 2. No other game feels as fluid and as realistic as that one.

Do you play many fighting games? Because I'm sorry to everyone, but Soul Calibur 2 isn't the greatest thing since slice cheese. There is more and I do mean WAY more out there then this commerically drugged up Namco button smasher. No offense to the Link and Spawn fans, but this game needed to be made and ONLY made by Namco. It would have been alot better if you left the game to the professionals and not the mainstream cash cows

I'm standing my grounds right now and the only true fighters are the 2D fighting games.

3D fighters give you a better reason to escape in-close battle and use distance as your primary source (Kileak or whatever his name is for you SC2 people), plus jugglers are in every 3D fighter, which are cheap and repetitive.

In 2D you get the full effect of Weak, Medium, and Fierce and how they can really help you out via SNK or Capcom fighters.

While in most 3D Fighters, we get 4 buttons and a charge...not very deep mechanics here.

YET I will side the 3D gameplay at times to give you realism and a great challenge as much as 2D, but I honestly feel that a fighter should not be Subject gated to the public opinion and add in silly stuff such as this, when the Arcade verison was GOOD and I do mean GOOD, but I don't need Spawn and Link and Poochie the Rapping Dog to make my experience better when I'm happy with the product before it caused an uproar to start arguement over which verison is better.

Which made me a bit mad over the fact that people would dilberating fight over Spawn and Link and Heihachi to settle which verison is better. WHO CARES! I had all three verisons and it didn't bother me at all! I just wanna play the stinkin game and get it over with!

I do admit the original idea of having these guys in the game was rockin, but when it caused people to do that, that's what made the game less enjoyment.

Plus I wasn't happy with SC2, over the fact, I felt SC1 on DC had more replay value over this, plus many favorites from Soul Edge/Blade and SC were missing in SC2.

the top 10 3D Fighting games I liked (In no real order, except for number 1)

1. Virtua Fighter 2
2. Fighters MegaMix
3. MK Deception
4. Virtua Fighter 32X
5. Virtua Fighter 4 Evolution <--- god's gift to mankind imho
6. Tekken 2
7. Tekken Tag
8. Fighting Vipers
9. Soul Calibur DC
10. Battle Arena Toshiden 2
 
rebuttal.
bah, the only true fighters are 2d fighters? nonsense. even tekken's have completely different dominating styles of playing. tekken tag and tekken 4 are completely different style wise. ttt is backdashing and t4 is jabbing and closeness. sc2 is solid. it's best played at 200% life with good people. then you see actual good gameplay. and sc2 is not juggles. it's more set-ups and mix-ups b/w low, mid, high. 2d doesn't really have juggles b/c it can be a massive damage ground combo. and guilty gear is juggler being 2d. realism is not why i play the game either
using distance doesn't not work as so as easily anyway in sc2. one parry of the distance hit will bring the person in or take them enough frame recovery to move in.
granted, hei, spawn, and link. they didn't make the game, and they surely weren't close to top tier in the game. i could care less about that, i chose ps2 b/c i like the controller. i'm dissatisfied with the dpad on the xbox and GC. i don't think i could easily do the ivy throw on those controllers.
and where does the charge come from in 3d fighters? if you mean the tekken tag charge, that's worthless b/c even though you hit is automatic counter hit, you can't block with it, so you'd have to be a moron to do it.
it caused this kind of gay uproar b/c the game brought a lot of scrubby people who have no idea what depth is in a fighter. they base everything on looks and prettiness. it's not difficult to dismiss that kind of ignorance.
and saying the only true fighters are 2d is foolish, and you should know that.
2d and 3d both have great, they just differ on styles of play. to each their own, but don't deny each it's respect like that. i have vf, always have, but i respect it being a good game, just not my cup of tea.

6 buttons, sure it's nice, but 4 buttons shouldn't be attacked. attack that doa stuff with a punch, kick, throw and counter button, then i can relate if that's what you meant
 
Sorry, but jugglers are in SC2 as well

The charge is SOUL Charge btw and Tekken has a similar pattern as well with some characters, but yes it was worthless because it left them wide open for a hit.

And no it's not foolish to respect what came first, I still perfer 2D over 3D, I know what I stand for and I'm not backing down.

Control wise, 4 and 6 button doesn't matter, because I used to own an MV-2F MVS Neo Geo

Plus, I think you missed the point about Link and etc....Like I said and I quote

when the Arcade verison was GOOD and I do mean GOOD, but I don't need Spawn and Link and Poochie the Rapping Dog to make my experience better

I dont care about the characters, but I speak about how the public made a gay uproar about the issue

as for Guilty Gear, that's a button smasher as well as Marvel Vs. Capcom 2. If it takes only 3 buttons tapped in the same pattern to make 6 hits easily, that's not real for me.

Putting in each command step by step is more comfortable for me and giving you a solid control over the character
 
i'm not saying there aren't jugglers in sc2, that'd be extremely stupid on my part, juggles just aren't the same in sc2, yes they are there, but one can also control where they go in the air, so there aren't predefined long juggles. the soul charge in sc2 can serve purpose. moves gain different properties like unblockable or stun on block and it depends on how long you allow the charge. it's not like you're prone when doing it, you can cancel so it's not worthless. tekken's, no doubt being worthless
what kind of crack are you smoking. guilty gear is not a button masher at all, neither is mvc2. if you're sol, so be it, then combos come out easily, but that game is tough to be really good in. i've played guilty gear, doing good combos in that game is tough. i don't know how easily you can do false roman cancel, but for me, that stuff is tough, especially setting it up in match.
as for mvc2, it's a game of cheese, but you can always tell the better person. i've seen it and lost to it many a times.
just b/c a game might have string moves, doesn't mean it's a button masher. no fighter is a button masher, some just make new scrubby people feel good about themselves when the play it until they play a good person who enlightens them.

i was agreeing with you on the extra character for each system point with sc2. it was just meant as a cute addition and worked well from a sales standpoint. wasn't needed at all, but i was amused taking hei. never meant as a serious threat character.

just because it makes a small insignificant combo by hitting buttons, it shouldn't be degredated down to a button masher.
guilty gear is extremely tough to be good at. never have i taken it as a button masher.
tekken tag, sure, i've seen the horrible eddy's. they're amusing to watch and even more so worth to put the coin in, beat, and walk away and leave my game there.
but guilty gear, no. that's like saying the instant kills are worth while and ruin the game, excluding the first guilty gear, they have different properties in that one. but you should know not to include guilty gear in a lot like that
 
I still feel Guilty Gear sits in it's own place aside of most traditional fighters

Yet I understand what you are saying now
 
i can see what you're saying too
guilty gear is not you're traditional 2d fighter.

i kinda forget darkstalkers too in that mess. sasquatch was always fun to take. i liked his jumping dash
 
Darkstalkers, I normally like to refer as "SF Alpha's Daddy" because the 3 super meters and character animation style was borrowed from the Vampire series

I remember the first time I got Nightwarriors: Darkstalkers Revenge for Saturn....I think we all took a bite into eye candy when I saw Morrigan during the intro....that was too beautiful
 
Upon reading the banter between you two I feel like I should add something. 3D fighters can be deep and rewarding..this is very true. But alot are simple button mashers as well. The same can be said of 2D games also. With that out of the way..let me tell you why I personaly do not care for 3D fighters....

It is my opinion that 3D fighters are all too slow and not as fun as 2D ones...this prolly sounds ludicrous to you Moltar...
But let me try and explain...I get much more enjoyment out of a fast paced battle with jump-ins and two-in-ones than I ever have out of linking together combos from a set pattern of button presses. It feels like I'm more in control of whats actually going on in the game when I'm making the combos as I go, figuring out what works so to speak. 3D fighters seem limited in that regard to me. Take the Tekken series...every character has their preset 10 hit combo...its just memorization and timing..nothing more. Once that button sequence is memorized you have the edge..no room for customization with them.

Another thing that bothers me with them is that no 3D fighter to date has properly allowed the characters to jump and perform jump-in attacks like a proper 2D one does...with the minor exception of some of Capcoms 3D fighters, and KOF MI. I realize that 3D games have their own merits, and are many times over very deep and rewarding, I just dislike them generaly.

Prehaps I'm just old and cranky...but to me 2D fighter are the only ones worth playing, when a 3D fighter comes along that can actually pull off the correct fusion of the quickness and pacing of a 2D battle, then I'll change my mind. Oh and DOA is the absolute worse there could possibly be in my book.

And then theres the issue with the graphics....if the companies spent half as much time on the gameplay as they did on the pretty polygonal fighters..they might have a masterpiece on their hands. And to me the style of graphics that 3D fighters use looks sterile and flavorless...to me 2D is art, moving..flowing..beatiful art.

Just some opinions from me, take them as you will.

I'd also like to say that if I was going to pick the best 3D fighter..I'd actually say Killer Instinct, simply because it was actually an original engine that allowed a pretty large amount of custimizable combos. I don't exactly know if it could really be called 3D though...but you get my point.
 
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