N
Nightwolf
Lurker
I usually buy a new game, play it for a while and sell it while it's still quite new and will get me a good price. This allows me to invest in new games I play for a while, and then sell again while they are still quite new. All in all, this gives me quite cheap games. Even more, there are tons of games I really wanted when I first heard about them, but somehow never bothered to play once they actually got released. And as for people not buying the games, that's kinda BS if you ask me. People love games, so they buy games. A higher price simply means the developers have more money to spend on making the games really good, so in theory that should mean we avoid that "I can make a game too!" problem. Far to many games seems rushed or could have been a lot better. Hopefully the PS3 games will be more expensive to allow people to really work on the games. We used to have a time when games was fun to play and quite unique. These days most of the games are all the same.
Take FPS games, for instance. All of them have better AI than everyone else, they have better enemies than everyone else and all that. Yet so far I have not seen any FPS game that really reinvent the FPS genre. Half-Life tried to reinvent the FPS games some years ago, but that was about it.
Roleplaying games? Baldur's Gate changed everything by using the good, old D&D rules. Skip ahead a few years and most PC RPG's do the same. Console RPG's on the other hand are all the same. (usually a pointy-haired boy saving the world.)
Tomb Raider sort of invented a new 3d person action adventure genre, but skip ahead a few years, and everyone else use the same engine to some point. (not the exact same engine, but you get the point.)
I just hope developers can spend a lot more time on their games with the new systems, and try to create unique games instead of the same, old games with new looks and sound.
Take FPS games, for instance. All of them have better AI than everyone else, they have better enemies than everyone else and all that. Yet so far I have not seen any FPS game that really reinvent the FPS genre. Half-Life tried to reinvent the FPS games some years ago, but that was about it.
Roleplaying games? Baldur's Gate changed everything by using the good, old D&D rules. Skip ahead a few years and most PC RPG's do the same. Console RPG's on the other hand are all the same. (usually a pointy-haired boy saving the world.)
Tomb Raider sort of invented a new 3d person action adventure genre, but skip ahead a few years, and everyone else use the same engine to some point. (not the exact same engine, but you get the point.)
I just hope developers can spend a lot more time on their games with the new systems, and try to create unique games instead of the same, old games with new looks and sound.